3. Completed Bridges, Islands, Sea Regions and Markets are evaluated
When evaluating a completed feature, a player receives no points. Instead, Wares are awarded. Each type of feature
gives a player a different type of Ware, or a Ship in the case of a completed Market.
Sea regions will be evaluated, too, if a Fishing Boat is added to a sea region with at least one fish in it.
If an evaluation of a sea region is triggered by adding a Fishing Boat, one group of 2 fish in the
corresponding Sea Region is covered with a boat. If no groups of two fish are available, a single fish is covered.
A Market is complete when it is
surrounded by 8 Sea tiles. The player with an Islander on the market immediately gets the ship with the highest value from
the ship display. If there are more than one, they choose one of them. Afterwards, the ship display is replenished to 4 ships.
If more than one Islander occupy a bridge, island or sea region only the player with the most Islanders present gets the wares. In case of
a tie, all tied players receive the Wares.
After an Evaluation, all Islanders present at the
completed feature are returned to their owners’ supplies, so that they may be used on a following turn.
When evaluating a completed feature, a player receives no points. Instead, Wares are awarded. Each type of feature
gives a player a different type of Ware, or a Ship in the case of a completed Market.
Upon completion of a Bridge, Island or Sea Region, the player whose Islander occupies
the completed feature receives Wares. Each player receives 1 Shell, 1 Banana or 1 Fish for each corresponding symbol present in the completed feature.
A completed bridge gives shells
A Bridge is complete when it is terminated on
both ends, either by a junction (identified by
the presence of a junction stone), an Island or a
Market, or if the bridge forms a closed loop.
This can result in bridges being very small or
very large.
A completed Island gives bananas
An Island is complete when
all of its borders are
complete and there are no
internal gaps. This can result in Islands being very small or very large.
A completed sea region gives fish
A single Sea Region can consist of numerous tiles.
A Sea Region evaluation can be triggered in two different ways:
-
When a Sea Region is completely enclosed (by Bridges and/or Islands) and
there are no internal gaps.
-
When a Sea tile featuring a Fishing Boat is
placed in an occupied Sea Region.
Important: No evaluation will be triggered, if
- no fish is in that area.
- a fish is added to a Fishing Boat.
- a previously placed Fishing Boat is connected to the Sea Region.
After Fish are awarded due to the placement of a Fishing Boat, the player covers one group of Fish in the
corresponding Sea Region. If any groups of two fish are available, one of them must be covered. If no groups of
two fish are available, a single fish is covered instead. Fish that have been covered by boats are not available to be
gained during future evaluations.
A completed market gives a ship token
A Market is complete when it is
surrounded by 8 Sea tiles.
The player whose Islander occupies
the completed Market immediately gains the Ship token with the highest value, without delivering any goods.
This token is placed face-down in front of that player
and will give them points at the end of the game. If there is more than one Ship token with the highest
value, from these, the player takes one of their choice. The
face-up supply of Ship tokens is then replenished to 4.
If several Markets are completed simultaneously, each
player will receive the Ship token(s) they are owed in
clockwise order from the active player. Replenish the
face-up supply of Ship tokens to 4 after each
token is awarded.
Multiple Islanders on one completed bridge, island or sea region
Through clever placement of Sea tiles and Islanders, it is possible for several Islanders to occupy the same Bridge,
Island or Sea Region.
When a feature with multiple
Islanders is completed, only the
player with the most Islanders
present receives the depicted Wares.
In case of a tie, all tied players
receive the Wares.
Returning Islanders to a player's supply
After a Bridge, Island, Sea Region or Market is completed and evaluated, all Islanders present at the
completed feature are returned to their owner’s supply, so that they may be used on a following turn.