You must
assign one die to a column, one to a row, and
the third to either a Squatter marker (white) or
Claim marker (black).
If the space where you wish to place is empty,
you must place a squatter marker (white) on
it. The number on the squatter marker must
match the number on the third die.
If the squatter marker with that
number is not available, then you may not
place a marker on that space.
If the space has a
marker of an opponent’s color but no black
claim marker on it, place the white Squatter
marker on top of the opponent’s marker.
If the space has a
marker of your color or a squatter marker
(white) on it, but no claim marker
(black), then you place a claim marker on
top of it. In this case the number of the third die
does not
matter
.
If the space has a
claim marker (black) on it, then you may not place
a marker on this space.
On your turn, roll the three dice. You must
assign one die to a column, one to a row, and
the third to either a Squatter marker (white) or
Claim marker (black). The row and column
numbers are repeated on the board spaces to
make the space easy to find. For each roll of the three dice you will
place one and only one marker (white or black)
on the board.
If the space where you wish to place is empty,
you must place a squatter marker (white) on
it. The number on the squatter marker must
match the number on the third die. (The die
that was not used for the row or column.) If the squatter marker with that
number is not available because you have already placed it on the board, then you may not
place a marker on that space.
If the space where you wish to place has a
marker of an opponent’s color on it, but no
claim marker (black), then you should treat
it as a blank space. Place the white Squatter
marker on top of the opponent’s marker.
If the space where you wish to place has a
marker of your color on it, but no claim marker
(black), then you place a claim marker on
top of it. If the space
where you wish to place has a squatter marker
(white), then you place a claim marker on top
of the squatter. When
placing claim markers (black),
it does not
matter
what the number on the third die is.
If the space where you wish to place has a
claim marker (black) on it, either on top of or
beneath another piece, then you may not place
a marker on this space.
Note that until you decide to end your turn, no
player markers in your color are placed, and no
markers are removed. White and black markers may sit on top of the player markers.