If you are reading these rules for the first time, ignore the text along the right hand side. These rules serve as a summary to help you quickly familiarize yourself with the game.
In Santa Monica, you are trying to create the most appealing oceanfront in Southern California.
You can choose to create a calm, quiet beach focusing on nature, a bustling beach full of tourists,
or something in between to appeal to the locals. Each turn, you will draft a feature card from the
display to build up either your top-row beach or your bottom-row street. These feature cards will work
together with chains and adjacencies to gain you victory points
(
).
The player with the most points at the end of the game wins.
Setup
Shuffle the Feature Cards to form a face-down deck,
and deal out 2 rows of 4 cards each face-up. These
back and front rows form the display of feature cards
that are available to take during the game. Place the
remaining deck above the back row of the display.
Randomly select and place 2 of the Sand Dollar Tiles
to the left of the display. These will be the 2
Sand Dollar Actions available in this game.
Randomly select 1 of the 3 Scoring Objective Tiles
and place it face-up to the right of the display. For
your first game, we recommend using the blue scoring
objective card.
Place the Locals, Tourists, Sand Dollars, Sand Dollar Multipliers,
and Footprint Tokens in piles somewhere
near the display so that all players can reach them.
The player who has most recently visited a beach
becomes the Starting Player. Give them the
Start Player Token.
The Yucata implementation determines the startplayer randomly.
Randomly draw Starting Feature Tiles equal to the
number of players and place them on the table. In
reverse player order (beginning with the last player in
the turn order and moving counter-clockwise), each
player chooses a starting feature tile.
Give each player their starting feature tile’s
Placement Bonuses, and a Reference Card if they
would like one.
The last player in the turn order places the
Food Truck Token under any of the 4 display columns
of their choice. The Foodie Token begins 2 spaces
(cards) away.
The starting player can now begin the game.
Game Overview
Players’ turns will consist of choosing and placing new feature cards for
their city, then taking placement actions to gain sand dollars, attract
new visitors, and move people around their city. All players will begin
the game with 3 common scoring goals, and a starting tile with 1 or 2
VIPs. The VIPs offer each player a unique scoring objective, and as you
move them around the city, they will drop footprint tokens that will grant
points at the end of the game. In addition, individual feature cards that
are selected by players will expand the range of possibilities for scoring
with activity rings for people to move to, points for adjacent and chained
location symbols, and more.
Turn Order
Play begins with the starting player, and moves clockwise around the
table. The game will continue until one player has placed 14 feature
cards in their city, which triggers the final round. On each player’s turn,
they will take actions in the following order:
-
Select and Place Feature Cards
-
Take Placement Actions
-
Refresh the Display
1. Select and Place Feature Cards
Select 1 (or 2 when using a certain sand dollar action) feature cards and
place them in your city.
To begin your turn, you will either select one feature card from the
display or use a sand dollar action to acquire cards in a different way.
However you acquired the cards, you will place them in your city.
A1. Select a Feature Card From the Display
The display has a front row and a back row. You must select one card
from the front row and place it in your city. The back row shows which
card will slide down and be added to the front row when you refresh
the display, but is not otherwise selectable. Selecting a feature card
may enable you to claim rewards from the foodie or the food truck. An
explanation of these rewards is here.
Or A2. Use a Sand Dollar Actionn
If you have Sand Dollars that you have gained on previous turns, you
may spend these to use a Sand Dollar Action. This is done instead of
normal selection, and may only be done once per turn. To activate a
sand dollar tile, (1) pay the sand dollar cost indicated on the tile, then
(2) follow the action that is written on the tile. If you use a sand dollar
action to take a card that the foodie or food truck is on, you do not gain
their bonuses and they will not move. A detailed explanation of the sand
dollar actions is here.
If the Sand Dollar Action allows you to move or remove people,
this is done in the phase "Take Placement Actions".
When placing feature cards, put beach cards into the top row
and street cards into the bottom row.
Every feature card must be placed with one of its sides aligned to
another feature card or with your starting feature tile.
B. Place the Feature card(s) into your City
There are two types of feature cards:
beach cards which have the ocean at the
top, and street cards, which have a wooden
boardwalk and a street at the bottom.
When placing the feature cards in your city,
2 rules apply:
-
Beach cards must be placed in the
top row of your city, and street cards must be
placed in the bottom row.
-
Every feature card must be placed with one of its sides aligned to
another feature card or with your starting feature tile. Feature cards placed
diagonally are not adjacent to each other, and feature cards cannot be
placed on top of other feature cards.
Some sand dollar actions will let you select and place 2 feature cards.
As long as the 2 placement rules are obeyed, the cards can be placed in
any order.
Some other sand dollar actions give you the option to swap the location
of 2 of your feature cards. This must be done after placing the feature
cards you selected this turn, and must obey the 2 placement rules. If
there are any people or footprints on a feature card that is swapped,
they are moved with the feature card.
Feature Card Breakdown
Each feature card is either a Beach Card or a Street Card, indicated by
the art and the placement of the icons.
1
Placement Actions
These actions are taken after you place the card, such as gaining
sand dollars and people tokens, or moving previously placed people.
2
Scoring Opportunities
These icons indicate how each card scores at the end of the game.
Though there are several types of scoring opportunities (which are
covered in detail here),
there are two types that are referenced on most of the cards:
Adjacencies grant points for location tags that are on the
feature cards that are adjacent to the feature card. These score only
once, even if there are multiple adjacent cards that fit the criteria.
Chains grant points for groups of same location tags that
this card is part of. Chains only score if the minimum number of
location tags is met in a single group. Some chains score a set number
of points, and some chains score per location tag, allowing you to score
more points if you exceed the minimum number of needed tags.
3
Location Tags
These icons indicate the card’s type, and are e.g. used for gaining points from
your VIP and scoring at the end of the game (depending on the Scoring Objective Tile).
A location tag can appear on a card more than once, and it counts as many times
for chains. The location tags on starting feature tiles only count for the lower
part of the card.
The types of locations are:
Local Spots: These are the places where locals live or the places
they like to gather. Sure, tourists are allowed in these areas—that
is, if they know about them.
Tourist Spots: Locations where tourists like to gather. These
sometimes represent the areas and restaurants that are
recommended by all the travel books, while others represent the
tourist traps that no local would ever go to.
Businesses: Locations where your visitors spend their money on
trinkets, equipment, or food. You know, a business.
Sports: Locations where your visitors can work out, surf, or play
sports. Sometimes this tag also represents places where people
can buy sporting goods .
Nature: Locations that show off the natural beauty of your city or
that simply have beautiful plants or palm trees near them.
Waves: These are the locations that are good for swimming,
surfing, or just admiring the ocean view. These places get some
killer waves that surfers get stoked about.
4
Activity Rings
To score the indicated points, you must fill the activity ring on the card
with the right combination of people by the end of the game. The symbol
shows the type and exact number of people a ring can hold. Any people
not in activity rings are considered to be unplaced.
5
Footprint Scoring
Each starting feature tile has a unique way to score points for footprint
tokens placed during the game. When your VIP visits a location with the
desired attribute(s), you will place a footprint token on that card. At the
end of the game, each feature card with a footprint token on it can be
scored accordingly.
2. Take Placement Actions
The placement action on your feature card may show symbols that will
either add people to your city, give you sand dollars, or allow you to
move people that you placed on previous turns. Not every card will have
a placement action, but many of them do.
If you have bought a sand dollar action, you may get (depending on the action)
additional actions which you can perform in this phase.
The placement action "Gaining Tokens" is always performed first, additional
actions can be performed in any order.
Gaining Tokens
This symbol tells you to take a certain number of sand
dollars from the supply. The number next to the symbol tells you
how many sand dollars you can take.
The sand dollars may be placed anywhere in front of you,
but they are not actually part of your city; they are currency that you
may spend on future turns to take sand dollar actions or possibly turn
into points at the end of the game.
Symbols like this will show you which type of person
and (as specified by the number next to it) how many
people must be added to the card. This
is not optional.
Moving People
This symbol will show you a color, a number, and a
movement number, indicating how many people can
be moved and how far. This is an optional action. In
this example, you would be able to move up to 4 different tourists up to
two spaces each. These people can be moved independently; they do
not need to start or end on the same card. You cannot move the same
person twice.
The multi-colored symbol is a wild, and allows you to
move any person in your city: local, tourist, or even a
VIP. It cannot, however, be used to move the foodie.
In this example you can move any two persons up to
two spaces each. You can also choose two different
kind of persons.
When moving people, you can only move them up, down, left, or right—
diagonal movement is not allowed. Each card counts as one space, and
the starting feature tiles count as two (one beach space and one street
space). People cannot be moved onto empty spaces; they can only move
onto placed feature cards. Activity rings are not a separate space on the
card; if a person is on the card, it can be added to or removed from the
activity ring at any time.
VIPs and Footprints
If you moved a VIP, you may be able to add
a footprint token to your city. Check your
starting feature tile to see which location
attributes your VIP is trying to get to. If you
moved to or through a feature card with one
of those attributes, place a footprint token
on the card. Note that a footprint token will
score for each matching attribute on the feature card,
but there can only be one footprint token per
card, even if the VIPs visit multiple times.
The Foodie and the Food Truck
There is another way that you can gain and
move pieces on your turn. Underneath the
display, there are two wooden tokens: a
Food Truck and a Foodie. If you
made a regular feature card selection, and you chose the
card above one of these tokens, you will get
an additional reward. If you used a sand
dollar action, you do not get the reward.
The rewards are as follows:
Food Truck: The food truck increases the value of a feature.
Take one sand dollar from the supply.
Foodie: The foodie allows you to move any one person
(local, tourist, or VIP) by one space.
Foodie and Food Truck: When the foodie catches up with the food truck,
and you chose the card above these two tokens,
it is a happy day. You may take one sand dollar and move one person,
or you may choose to double either action, taking two sand dollars or
moving up to 2 people by one space each or 1 person twice.
When you gain a reward from the foodie or food truck, the token will move
one space to the right. If you’re at the edge of the display, the movement
wraps around, and you place the token under the leftmost display card.
If the feature card you selected was directly above both the foodie and
the food truck, instead of moving each token one space to the right, only
move the food truck two spaces to the right.
3. Refresh the Display
If the front row has any empty spaces, fill those spaces in with the back
row card immediately above it. Then, deal new cards from the feature
deck into any blank spaces, starting with the front row cards. The next
player may now take their turn.
End of the Game
The game ends at the end of the round in which a player has placed their 14th feature card (not counting the starting feature tile).
Now, each tourist and VIP can be moved 1 space, each local up to 3 spaces.
When one player has placed their 14th feature card, starting feature tile not included, it triggers the end of the game. Continue the round until the last
player in turn order has finished their turn, at which point the game will end.
Players will then take the “final movement” on all of their people. Each tourist and VIP will be able to move 1 space, and each local will be able to move
up to 3 spaces. When all players are done moving their people, players will score their cities and determine the winner.
Scoring the Cards
There are two scoring types that reference location tags and other icons on your cards, and one that lets you score on unspent sand dollars.
Adjacency
The adjacency symbol shows two things, a
point value and a pictured location tag. If
there are one or more cards with this tag
next to this card, you gain the number of points listed. Tags on the
same card as the adjacency do not count.
In this example, you would gain 2 points if it was adjacent to at
least one card with a tourist spot location tag. Adjacencies do not
stack. Even if two adjacent cards have the pictured tag, you still
only score the points once.
Adjacencies are not limited to location tags.
Some adjacencies reference other attributes,
such as a sand dollar or a person.
For all of these, the scoring trigger is the symbol on the adjacent card
from the placement actions, and not the physical pieces that can move around.
Chain
Like adjacencies, a chain symbol pictures
a location tag inside a box with a number,
and how many points it is worth. If this
card is in a chain of tags that meets or exceeds the number on the
left, you get the points.
Chains do not need to be in a straight line. They can weave around
your city, as long as each card in the chain is adjacent to at least
one other card with the tag.
Sometimes, the chains will have a
continuous scoring condition. When this
happens, you will gain the number of
points per tag in the chain.
In the example above, you would need this card to be in a chain of at
least five nature tags to score, and you would gain 1 point per nature
tag, for 5 points. If you had a chain of seven nature tags, it would be
worth 7 points. If you had four nature tags, you would not fulfill the
minimum chain requirement, and would score 0 points.
Unspent Sand Dollars
Cards that have this symbol will give you
points for groups of unspent sand dollars at
the end of the game.
In this example, you would gain 1 point for every 2 remaining sand
dollars. These abilities stack; you can count your remaining sand
dollars for each card that has this ability. So, for example, if you had
four sand dollars, one card with 2:1, and one card with 1:1, then you
would get 2 points from the 2:1 and 4 points from the 1:1, totaling
6 points.
Miscellaneous
Santa Monica is a colorful, lively place, and some of the feature
cards do not easily fit into boxes. Please reference the
Symbol Explanations
section for anything not covered in the main scoring types.
Scoring the activity Rings
Each ring symbol will picture a number of
people and victory points. If, at the end
of the game, the ring contains exactly the
pictured number of people, it will score the
points. The ring may only hold the pictured
number of people, and no more.
In this example, 1 tourist in the ring will
score 3 points. If the icon is multi-colored,
then the ring can be filled by a local, tourist,
or VIP.
Two cards in the game feature the “Any
Number of People” symbol.
For this card, you must have at least 1
person to score, and it will get you 3 points.
After that, you may place as many people
as you like in this ring. However, it still only
scores 3 points.
The implementation does not distinguish in the display which
persons are located inside or outside an activity ring.
You will have to count yourself, how many of the persons
on the card fit into the ring and which ones don't, and count
therefore as unplaced. However the activity ring has a checkmark
if there are enough persons on the card to fill the activity ring.
Scoring the Footprints
Your starting tile will allow you to score on
your footprint tokens. For each card with
a footprint token, count up the number of
matching attributes on that card. You will
get points for each attribute.
Scoring the Objectives
The objective card is chosen during setup, so you will know the
objectives for the whole game. Each objective card will list 3 things:
-
A wave bonus
-
A miscellaneous bonus
-
A penalty for people that end the game outside of a ring
These are detailed in the Scoring Objective Tiles section.
Tally Your Scores
Go around the table tallying up each line on the scorepad. Then add
each player’s score together. The player with the most victory points is
the winner. In the event of a tie, the tied player with the most leftover
sand dollars is the winner. If the players are still tied, the player with the
longest chain of tags is the winner. If players are still tied, the next player
to write “I WIN” into sand is the winner.
Yucata does not use the rule that as last tie-breaker the player wins
who can first write “I WIN” into sand.
In such a case, the tied players share the corresponding place in the ranking list.