Battle it out in a gloomy forest full of mystical creatures!
Take turns placing cards in a 4x4 display. Make your choices carefully to score points. Sometimes it's all about the right timing!
The player with the most points at the end of the game wins.
You both have the same cards, just in different colors. Each card shows an animal and a number (1 to 11). Only the snake has no number, but an X.
Most cards (1 to 9) earn points at the end of the game. What’s important is where they are placed in the layout, or which cards are adjacent to them. Each card shows the condition you need to meet at the end of the game in order to earn points for it, at the bottom left, and how many points it gives, at the bottom right.
Example: The spiders (4 / 5) want to be in the corner, and the wolf (8) wants to have as many opponent cards adjacent to it as possible.
The other 3 cards (10, 11, X) are special: they do not earn points, but have a ↯ effect, which you use immediately during the game, either when revealing or placing them.
You will play several rounds until the end of the game is triggered. In each round you both choose 1 card from your hand and reveal them at the same time. Then you take turns placing them in the display.
In each round, take each of the following 4 steps:
Choose 1 card from your hand and place it face down in front of you.
Reveal your chosen card.
The snake (X) has an effect when revealed: If at least 1 revealed card is a snake (X), you must both remove the cards from the game. So, you do not place a card in the layout this round. Continue with step 4.
If the number on your card is higher than the number on your opponent’s card, place your card first. You may place it in any empty space in the display, following the placement rules.
If placing the card triggers an effect, you must now carry out this effect if you can. The Deer (10) and the Raccoon (11) have an effect triggered by placement, which you now must carry out if you can. Note: Playing the Raccoon to move the Deer does not trigger the Deer's effect again.
Then your opponent places their card in another empty space in the display. If placing their card triggers an effect, they must now carry it out if they can.
Important: If the numbers on your cards are the same, the player with the tiebreaker token places their card first. Then flip the tiebreaker token to the other color and pass it to your opponent.
Draw 1 card from your deck.
Repeat these 4 steps until the end of the game is triggered.
When placing your cards, follow these placement rules:
Hint: Place your card so that the image and text are facing you.
Hint: You simply place the first card in the layout. However, this is not automatically the center of the layout - you gradually expand the layout in any direction you like.
This card you place in the display as usual. After you place it, move 1 of your other cards from the display to any other empty space.
Follow the usual Placement Rules.
Important: All the cards must remain adjacent to the other cards (vertically, horizontally, and/or diagonally).
Example: You place the raccoon and wish to move your cat to another empty space. You may place it on any of the green ✓ spaces. However, you cannot place it on any of the red ✗ spaces because then not all of the cards would be adjacent to each other.
Hint: It would also be a good move if you place your spider on the space to the left of the opponent's spider.
Move the deer from outside the display into any row or column containing at least 1 card, but no more than 3.
Move all cards in this row/column as far as you can ahead of the deer, but only so far so that:
If there are spaces between the cards in this row/column, close them as you move the cards and continue moving the cards as far as you can.
You move the deer card from above, as shown below, into column 2 and you move the cards in this column as far as you can ahead of the deer. You cannot move them further than shown because the 4x4 square must be maintained and all the cards in the display must be adjacent to each other.
You move the deer from above into column 2 and move the cards in this column as far as you can ahead of the deer. You cannot move them further than shown because all the cards in the display must be adjacent to each other.
You move the deer from the left into row 2 and move the cards in this row as far as you can ahead of the deer. By doing so, the space between the cards is closed.
You move the deer from below into column 3 and move the cards in this column as far as you can ahead of the deer. You must move the cards as far as they can go, so afterwards they will be positioned as shown.
The game ends at the end of a round once 16 cards are in the 4x4 display. Proceed to scoring.
Go through each of the cards from left to right, top to bottom. If the conditions of the cards are fulfilled, they score points. To count the points quickly and easily, place the equivalent points tokens on each of the cards.
After going through each of the cards, count up your points tokens. The player with the most points wins!
In case of a tie, the player who scored points with more cards wins. If there is still a tie, add up the numbers on the cards in your hand – the player with the highest total wins.
Hint: The snake with the "X" counts as 0.
Example: At the end of the game, your display looks like this. You both scored 19 points. To break the tie, you check how many of your cards scored points. You both scored with 7 cards so there is still a tie. You each add up the numbers on the cards in your hand and the result is 14 to 12 – white wins!
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