Place the game board in the center of the table.
Each player receives a player board (farm), 25 player
markers of their color, and one set of donkey
markers (four markers containing one, two, three,
and four donkey symbols).
The farm of a player at the start of the game
Each player receives one victory point and 1 silver,
placing them next to their farm. Each player also
places a player marker on the trade commodity
space on their farm. The remainder of the player
markers makes up their pool.
One player shuffles all 66 farm cards and deals
each player four concealed cards. The other cards
are placed face down on the table forming the
draw deck.
Attention: If and when the last card is drawn from
the draw deck, all discarded cards are shuffled
together to create a new draw deck.
One player sorts the roof markers by their game
round number and stacks them face down. If there
are less than four players, randomly remove roof
markers from each stack until the number of roof
markers left is equal to the number of players. Place
the stacks on the game board in the corresponding
space denoted on the board (organized by game
round number). The roof markers for round 1 are
placed face up above them in the provided spaces.
Place the craft markers on the board in the space
designated for them near their respective craft
buildings on the game board. Place 1 victory point on
each of the light gray spaces adjacent to the craft
buildings (the ones with the four spaces for player
markers).
Roll a die. Place building order marker 1 and a victory
point on this craft building. Roll the die two more
times, placing building order markers 2 and 3 respectively.
Place a victory point with each marker. Re-roll
as necessary if the building already has a building
order marker. NOTE: Building order numbers should
be placed in the center of the symbol rows.
Randomly determine the start player. He receives
turn order marker 1. In clockwise order from the
start player, each player takes the next turn order
marker. Return any unused markers to the game
box.
Select dice depending upon the number of players.
The number of dice used is equal to two multiplied
by the number of players plus one.
2 players |
5 dice |
3 players |
7 dice |
4 players |
9 dice |
In turn order, each player places one of his player
markers on a central market space (with values of
2, 3, 4, and 5) on the game board. The first player
places his marker on the market space with a
value of 2; the remaining players follow in ascending
order. In a 3-player game, spaces 2, 3, 4 are
occupied; in a 2-player game spaces 2 and 3 are
occupied.
No access in 2- and 3-player games.
In reverse turn order, each player places his siesta
disc on the space at the bottom of the siesta track.
They should be stacked – the disc of the starting
player should be on top.
Victory points and silver are placed nearby and
form the pool.
Attention: In
2- and 3-player
games most of
the outer market
spaces may
not be entered.
These spaces
have an “X” in
their center.