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Wednesday, February 25, 2026 by Sparhawk

2,000 years ago: On the border of the Roman Empire, life seems to be going on as usual. But beyond the border, the barbarians are lurking. And so the players must not only cultivate fields, catch fish, and chop wood, but also plan a clever network of watchtowers.

Inserted image

You can now also play the entertaining tile-laying game by Martyn F, published in Germany by Abacus Verlag, with us. This game also offers a solo mode!

This is the second game that Chris123 (after Amundsen vs. Scott) has implemented for us. He says:

I really like the game mechanics and the brisk pace (16 turns) of the game – perfect for “just one more game” moments.
I really enjoyed implementing the game. It came with various new challenges that I was able to overcome step by step.

As always, a big thank you to Abacus Verlag for providing us with the license, and to all the helpers who test, translate, and set up the rules!

10 comments

Himbeertörtchen 2/25/2026 11:05 AM

Dankeschön :)

leeece 2/25/2026 11:37 AM

Thank you so much for bringing this to us!

grafi 2/25/2026 11:42 AM

Thank you!

SaschaT 2/25/2026 1:29 PM

Oh, das freu mich besonders :)

energieriegel 2/25/2026 4:34 PM

Klasse Spiel, danke :-)

volkerk 2/25/2026 5:44 PM

For BaJ players: Limes was developed out of the author's earlier game Cities that used to be available at BoiteaJeux. It is the first true multi-player-Solitaire game available at Yucata (Cartographers is close, but has some interaction via monsters).

volkerk 2/25/2026 5:49 PM

Sorry, no: Nmbr9 was the first, Limes is the second.

meshuggi 2/25/2026 7:13 PM

priiii-ma! =])..

Pina-Colada 2/28/2026 11:05 AM

Tolles Spiel, geht schnell, aber hat seine taktischen Finessen. Hat Sucht-Charakter 😎

Sigrid_HH 2/28/2026 12:12 PM

schönes Spiel für zwischendurch.. danke

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Sunday, February 8, 2026 by Sparhawk

A cat chases colorful will-o’-the-wisps through the forest: that’s really all it takes for a game that is abstract at its core, but made genuinely cute by its theme, artwork, and the variety of objective cards.

Inserted image

On top of that, there’s a charming solo mode against Catty, who is always ready for a game and is not easy to beat at the higher difficulty levels. The rules are really easy to learn, the game doesn’t take long, and playing against Catty is a great way to practice. 

Apart from the theme and artwork the game captivated me fast with the simple rules but high replayability. 

CGE shared some of their experience when choosing the game:

Wispwood (known as „Foolish Fire“ at the time) was one of the new prototypes brought to the company's annual testing event at the start of year 2025. With other titles being currently developed and also other prototypes considered for publishing it was just a light game (both in the sense of its complexity but also since the prototype was cut from paper for the event) :) and it was sought out mostly to relax after playing some of the heavier games. But it quickly got a reputation among the attendees and eventually a second copy was printed out as well to satisfy the demand. After the event, the majority of the company agreed that this game should be one of our 2025 releases.

I think what got us hooked was the game was easy to learn and teach, it had a lot of replayability and also the theme and its interconnection with the mechanics was rather unusual – you're building a forest that periodically disappears while a curious cat roams among the trees. There are multiple goals for each wisp type of which one is chosen for each game. But each wisp type sticks to a theme, which helps the players to navigate in the game. It is not super interactive, but you have to keep an eye on your opponents as well, since the game is also a race for the grid completion, which ends the round for all players.

As always: a big thank you to the publisher, CGE, who granted us the license. And now: Have fun!

10 comments

Penki 2/8/2026 1:29 PM

👍👍👍😁😍 Danke!

Der_Das 2/8/2026 4:42 PM

Thanks for the new game. Great interface Kai, really well done.

SaschaT 2/8/2026 5:22 PM

Ich schau mir das gleich mal an... Ein direkter Link zur Spiel/Regelseite fände ich bei solchen Meldungen immer ganz nützlich.

Cocktailmixer 2/8/2026 8:11 PM

Ich schaffe es nicht, das Spiel am iPad zu spielen. Ich sehe nicht alle Elemente. Und im ersten Eindruck hat es einige Gemeinsamkeiten mit Kartograph.

Sparhawk 2/8/2026 9:29 PM

Wir haben es auf dem iPad getestet. Wenn Du Probleme hast, brauchen wir Einen Fehlerreport, idealerweise mit Screenshot.

OrangeFurbeast 2/9/2026 3:37 AM

thank you!

Himbeertörtchen 2/9/2026 4:41 AM

Dankeschön :)

Dat_Helli 2/9/2026 6:26 AM

Auch von mir nochmal Danke, ich hab mich schon sehr darauf gefreut. Die Ähnlichkeit zu Kartograph war mir im Test auch aufgefallen, Wispwood gefällt mir aber besser. Das Layout ist ansprechender und die Anforderungen sind übersichtlicher 👍

grafi 2/9/2026 11:21 AM

Thank you :)

FAIRspielt 2/25/2026 12:10 PM

Danke, daß wir auch den "kursiven Teil" erfahren durften. PS: Ja, ich mag das Spiel auch.

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Sunday, January 25, 2026 by Sparhawk

The time has come: our developer StCharles has finished his next game and it is ready for the beta phase. After Waters of Nereus, Alpujarras is the second game from Dr. Finn's Games (https://www.doctorfinns.com) to be hosted by us.

Publisher description:

During the great Arab Agricultural Revolution, hardworking farmers transformed the landscape of the Alpujarra into a world of bounty. With their innovative irrigation and terracing techniques, they brought water to the hillsides to create fertile farmlands. In this game, take on the role of a fruit farmer, diligently working to grow your crops and deliver them to the hillside villages. Life here is not easy, but with tenacity and dedication, you can live a rewarding life close to this wonderful land and all its beauty.

Alpujarras is a turn-based game in which players move their mules around an action track outside the game board. The player who is furthest behind takes the turn and moves their mule to an action space to perform an action.

Actions include: placing a farmer, moving a farmer, expanding an irrigation channel. By performing these different actions, you can grow fruit, which are delivered to the towns, where they are sold for dinars.

This is what it looks like online now.

Gameshot Alpujarras

On our game info page you can also find an introduction video for the game.

We hope you enjoy the game!

3 comments

K_I_T 1/25/2026 3:09 PM

Thank you for this new game!

konigsberg 2/7/2026 11:31 PM

Nice work!

meshuggi 2/8/2026 5:05 PM

super - bin mega gespannt - muss allerdings ersma die regeln lesen =]).. leider lese ich auch, das dr. finn's games aufgibt am markt, zumindest was physische spiele betrifft - und plant - zu meinem gefühlt großem leidwesen - ausgerechnet via amazon nur noch print+play-versionen herauszubringen.. ein trauerspiel.. hatte diesen verlag leider erst vor kürzerem entdeckt, und mir 2 (physische) spiele geordert. wirklich tolle, meist kleinere aber feine kreationen in supernetter aufmachung / mit klasse materialien - megaschade, wenn es diees outputs so bald nimmer geben sollte =(.. dafür wird er markt mit massen von absolut überflüssigem überschwemmt jedes jahr.. gräßlich..

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Tuesday, January 6, 2026 by Sparhawk

The Yucata team has already issued thousands of microloans through Kiva. This article explains how it works, why as little as $25 can make a difference – and how we can achieve even more together.

Yucata is also a non-commercial initiative because I firmly believe that there must be things you do for your karma – and not for money. That is why, as a private individual, I occasionally allow myself to share topics that are not directly related to board games. And since the year is still young, some of you may still have New Year’s resolutions.

Playing board games – whether at the table or online – is a luxury that not everyone can afford. That is why I have been looking for a long time at where and how I can meaningfully support people around the world.

One concept that particularly convinces me is microloans for people in countries who otherwise have no access to credit, or only under very poor conditions. In 2006, Muhammad Yunus received the Nobel Prize for his work in this field. In 2010, I issued my first microloan via Kiva. Since then, I have continuously increased my involvement there – for a total of 16 years now.

Four years ago, I founded the Yucata team on Kiva. By now, the team can point to an impressive track record: 195 members have invested around USD 87,000 in approximately 3,700 loans.

Kiva

How it works: Typically, you lend money in small chunks of USD 25 each. The loans usually run for 6 to 36 months, and the money is repaid gradually. You can then withdraw it or lend it again. There is no interest, and there is a risk that a loan may not be fully repaid.
Everyone has to assess risks for themselves, but my personal statistics may serve as a reference: over 16 years, 98.96% of the total amount I lent has been repaid.

The barrier to entry at Kiva is very low. With USD 25, you can easily try out how microloans work and what people around the world need the money for.
Here is my invitation link to the Yucata team on Kiva:
https://www.kiva.org/invitedto/yucata/by/sparhawk5751

Maybe we can reach 250 team members together 🙂

Anyone who has made it this far may also be interested in taking the next step.

I looked into further options related to microloans. For the direct issuance of individual loans, Kiva is clearly the dominant platform.

In addition, I came across Lend-a-hand, a Dutch platform that works somewhat differently. Even on Kiva, most loans do not go directly from Kiva to the borrowers, but through local microfinance institutions that handle all administrative tasks. Listing and managing a large number of individual small loans naturally involves significant effort.

With Lend-a-hand, these microfinance institutions bundle many loan requests and refinance themselves via the platform. As a result, there is often only a small selection of current projects, and they tend to be much larger.

Lend-a-hand actually pays 5–8% interest. At first, this felt immoral to me, but my research showed that the loans on the ground are still significantly cheaper than the available alternatives. Lend-a-hand states that 97.4% of loans are repaid on time.

Here is the platform’s URL:
http://lendahand.com/

However, the barrier to entry at Lend-a-hand is significantly higher. Because the loans bear interest, the company is subject to banking regulation. For me, this is more of a second step rather than a first step into the world of microloans.

Here as well, I have a personal invitation link with benefits. If you are interested, feel free to contact me.

Just to be clear: these are personal recommendations and not financial or investment advice.

14 comments

Squirrelhenge 1/6/2026 1:44 PM

This is amazing. I'm glad you've shared it and glad my donations to Yucata are helping. Cheers and Happy New Year!

Sparhawk 1/6/2026 1:54 PM

Thank you for your feedback. But: Please separate: A yucata donation is for the support of the site only. The post above is just private and - beyond the community here - not linked to Yucata.

Sternenfahrer 1/6/2026 2:30 PM

I am part of the team in Kiva, but would be very happy if you'd send me the link to the european site (lend-a-hand). At Kiva, I think I am there since two or three years and have an excellent repay quote so far.

Sewrendipity 1/6/2026 6:37 PM

Gerade wieder re-investiert 😉

RonJ.Alien 1/6/2026 8:40 PM

I just joined Kiva last November. I remembered there was a yucata group, so I joined that group after my first few . I have wanted to start micro loaning for a while and finally did it. I like the Kiva platform and it's easy to navigate. I will check out Lendahand as well. I never heard of it (even though I am Dutch), but it's always good to check out and know about (European) alternatives. Thanks for letting us know about the options. And thanks for inspiring me to start issueing microloans :)

mortymaxwell 1/7/2026 6:04 PM

I took multiple slots on some of the first loans I did, and one of them defaulted so my stats are thrown way off. But now I spread the love around more!

Dat_Helli 1/8/2026 10:04 AM

Ich hatte schon öfter über diese Art der Unterstützung nachgedacht. Leider ist es immer wieder in Vergessenheit geraten, weil die erste Registrierung doch immer recht zeitraubend ist. Nun habe es endlich in die Tat umgesetzt. DANKE für den Denkanstoß 👍

urrmeli 1/8/2026 8:18 PM

Tolle Idee, ich würde gerne mitmachen - aber hat ChatGPT Recht, dass man die Einzahlungen nur via PayPal machen kann? Sorry, da bin ich raus. :-(

mortymaxwell 1/9/2026 2:27 AM

Probably depends on your country, but I have used a credit card and Google Pay.

mortymaxwell 1/9/2026 2:27 AM

(Kiva.org, that is.)

Sparhawk 1/9/2026 8:14 AM

Auch in Deutschland werden mir neben PayPal auch Kreditkarten oder Google Pay angeboten.

urrmeli 1/9/2026 12:36 PM

Ok, danke - dann hat ChatGPT mal wieder halluziniert.

urrmeli 1/9/2026 12:56 PM

Ok, wenn man sein Geld ausgezahlt haben will, geht es doch nur mit PayPal: ------------------------------ Sie benötigen sowohl ein Kiva- als auch ein PayPal-Konto, um Rückzahlungen zu erhalten und abzuheben. ------------------------------ Bin (trotzdem) dabei. 👍

heidebluemchen 1/10/2026 4:37 PM

:danke: Sparhawk, für die Erinnerung an dieses tolle Projekt ... jetzt hab ich mich endlich aufgerafft und mich registriert! Aktuell sind schon 216 Yucata-Spieler dabei! :yucatalove:

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Tuesday, December 30, 2025 by Sparhawk

Happy New Year 2026

We made it – together ❤️

Today, on December 30, something happened that truly moved me:
You reached the annual donation goal.

After a really strong start to our support phase, there was a long period where things became very quiet. At times, I wasn’t even sure we would reach half of the goal – progress was slow, step by step.

And then came these last ten days.

Suddenly, there was something in the air. A tangible “We can do this. Together.” A real we-can-do-it run that honestly left me speechless. Individual donations, encouraging words – stone by stone, you brought the goal closer until it was actually reached today.

For that, I want to say thank you from the bottom of my heart.

  • Thank you for your trust.
  • Thank you for your support.
  • Thank you for making this site not just about games, but about a real community.

As a small symbol, I would like to officially ring in the year 2026 already. Let’s close out this year together – and start 2026 with momentum. An incredible amount happened in 2025, and I still have many ideas and plans for the year ahead.

And maybe a small look ahead: On March 1st, we will turn 25 years old. For the 20th anniversary, we had a new banner, new emojis, and several special actions – and this milestone shouldn’t go unnoticed either. What ideas do you have for our first quarter century? Feel free to get involved and discuss your ideas in the forum!

Thank you for being here.

 

46 comments

Kräcker 12/30/2025 4:02 PM

❤️

Diegoista 12/30/2025 4:08 PM

✌️👌🌟✨😙😙😙🍀

Anja 12/30/2025 4:11 PM

🔆👍💪🎄🥰🥳🤩😜

PIRANHA21 12/30/2025 4:21 PM

🥰🌍☕♟️🎲🎯🌠

tonami 12/30/2025 4:34 PM

🍀🌞❤️ X 💯

rquetzal 12/30/2025 4:44 PM

Congratulations, well deserved

Belessar 12/30/2025 4:47 PM

Awesome! I'm glad to be part of this community, and I totally agree that this site is more than a platform for games. Well done Sparhawk, developers and all others involved in making this site possible.

Keng_Ho 12/30/2025 5:03 PM

Congratulations! Thank you for so many years of enjoyable games!

mitcharf 12/30/2025 5:10 PM

Hooray! I'm thrilled to hear it. This place is special and I'm glad so many people also realize that. ❤️

K_I_T 12/30/2025 5:35 PM

😎👍

jvick25 12/30/2025 5:40 PM

Thank you Sparhawk and also to the many others that have devoted their time and talents to create this wonderful site.

Thundergoober 12/30/2025 6:27 PM

Yay!

pliq 12/30/2025 6:54 PM

:yucatalove:

Hirnriette 12/30/2025 6:54 PM

Diese Seite ist etwas ganz Besonderes und gut und übersichtlich aufgebaut! Respekt vor Sparhawk und allen, die die Seite am Laufen halten, im Alltag neben ihren ganzen anderen Aufgaben. Für mich gibt es keinen Tag ohne Yucata. Es hilft mir Abzuschalten, runterzukommen und den Tag schön ausklingen zu lassen oder angenehm zu beginnen. Und da zeige ich meine Wertschätzung gerne durch eine Spende - mit oder ohne Spendenaufruf. 🤩

Zockereuri 12/30/2025 7:04 PM

Super, vielen Dank an alle Spender, dann können wir mit Freude in ein neues verspieltes Jahr. Großen Dank an alle, die diese Plattform aufrecht erhalten und so viel Zeit investieren 👏👏👏

OrangeFurbeast 12/30/2025 10:30 PM

long live Yucata, and all the wonderful people that make it the best corner of the internet

Dereleon 12/30/2025 11:34 PM

I couldn't agree more with all the comments above. This is an amazing team keeping Yucata strong, and a wonderful community that is an important part of my life. Thank you to all! :heart

Cullich 12/30/2025 11:57 PM

I've been feeling bad because I'm not in any position to be donating to "fun" stuff right now, so I sadly watched the bar move SO slowly to the right. So I'm glad it made it, and now I don't feel so bad. (Now where have those emojis gone?) But it's all well deserved. I can feel the sense of community here that I don't feel, well, Elsewhere. :) And a different sort of integrity. Now I have an excuse to cry. lol

1Rogan 1/5/2026 9:24 PM

I wish you a more ressourceful 2026! Actually, that's one of the things that makes Yucata so special: they offer a game community not aimed at profits, thus welcoming also those who momentarily lack financials. (I was in that situation too in the past, but then came better times).

Quick_Ben 12/31/2025 12:06 AM

Glad to have returned this year and added to the heap. Great work with the new Yucata!!

CugelTheClever 12/31/2025 12:10 AM

Thank you Sparhawk for all you do!

leeece 12/31/2025 12:18 AM

Happy dancing here!

Nyss 12/31/2025 1:25 AM

Thanks for all the hard work put into the site!

TheWisher 12/31/2025 2:08 AM

Congratulations on so many great years making Yucata a great experience!

veryfoxy 12/31/2025 2:45 AM

Thank you Yucata. For always thinking about your players first.

Fernando 12/31/2025 3:12 AM

Congratulations, here's to another 25 years. And *thanks* to all involved!

lesslucid 12/31/2025 3:17 AM

Great to see it, looking forward to all the new things happening here...

bebe25 12/31/2025 6:07 AM

Thank you for all the fun!

SaschaT 12/31/2025 7:38 AM

Freue mich sehr. Yucata ist ein echtes Juwel im Internet. Danke an Sparhawk und all die freiwilligen Programmierer, Mods, Admins, Spender! <3

Avola 12/31/2025 7:43 AM

Das freut mich auch sehr. Yucata sucht seinesgleichen im Internet, deshalb mehr als verdient!

Challa 12/31/2025 8:58 AM

Wonderful! Thanks to everyone who develops and puts time and energy into this.

Sigrid_HH 12/31/2025 9:46 AM

Vielen Dank an Dich/Euch für Eure Zeit, Kraft, Freude, Feuer, Ausdauer und Energie. Kommt gut ins neue Jahr!

Catan_Ritter 12/31/2025 9:48 AM

Kurzer Rede langer Sinn: D A N K E !

LambAndHam 12/31/2025 12:36 PM

<3

lunaflute 12/31/2025 12:46 PM

RIIIIIEEEEESEN Dank für diese seite........Ich wünsche mir mal die ZUFALLSSPIELE zurück <3

petalpocket 12/31/2025 2:09 PM

This is great way to ring in the new Year! Thank you to Sparhawk and all who make this site so wonderful.

Stephpoe 12/31/2025 6:33 PM

Thank you for all the hard work! It is very much appreciated.

knock 12/31/2025 8:40 PM

[My 2nd attempt - the first one was not posted by the system] My ideas for the 25th: 1) Put a 25 in the logo. 2) Interview the "Stars of Yucata" - Devs, mods and admins. Post it widely. 3) Produce 2 new videos: "Welcome to Yucata" and "25 years of Yucata." For the second, get gaming personalities such as game designers to contribute a sound bite or two. 4) Invite everyone to "see the New Yucata" and post it on every gaming forum known to man. 5) Add some intorductory information for each of the games on tbe site, especially the "Top 25".

Sparhawk 12/31/2025 9:44 PM

Good ideas. Better posted to the forum, though, to enable discussions. And will need volunteers!

Quick_Ben 1/5/2026 6:41 PM

Here: https://www.yucata.de/en/Forum4/8/219538#219538

Palladina 1/1/2026 11:28 PM

Vielen, vielen Dank für alle die sie sich aktive an yucata beteiligen. Ich empfinde diese Community sooo sehr bereichernd. Vielen Dank dafür!!! Danke, danke, danke

anilena 1/2/2026 4:42 PM

AI wrote your "heartfelt" text, and its obvious

Sparhawk 1/3/2026 2:44 PM

I do a lot of things with AI support. The core idea is always mine, and I always check what AI does. In most cases the results are much better than my original version. So: No, the text was not written by AI. But yes, I let AI improve my original text. Nothing bad about that.

Quick_Ben 1/5/2026 6:50 PM

I agree, if AI is used to improve a text(format) written by a human, why not. Doesn't make it less heartfelt.

Quick_Ben 1/5/2026 6:48 PM

https://www.yucata.de/en/Forum4/8/219538#219538 Or under: Discussion Boards -> The new Yucata.de -> 25th Anniversary ideas!

Topi_s2 1/5/2026 11:16 PM

JRita and all the others who played with me. Thank you. It was nice to play with ... with everybody. I haven`t done it for long time. Happy new Year 2026! Topi_s2.

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Monday, December 8, 2025 by Sparhawk

The new achievements have just gone live. They complement the existing ranking system and are meant to provide small boosts of motivation along the way.

For the initial release, we intentionally implemented only a manageable number of achievements to establish a solid foundation. We already have ideas for many more – and they will be added over time.

Where can you find the achievements?

You can now find a new menu item called “Achievements” in the footer of the page. There you will find:

  • a global leaderboard showing who has collected the most achievements
  • leaderboards for each individual achievement
  • an overview of your own current standing

Additionally, every player now has a dedicated section in their player profile where all personal achievements are displayed.

Inserted image

Levels and tiered achievements

Instead of creating an enormous number of individual achievements, we decided to introduce levels.

  • A single achievement can have up to 8 levels, represented by the frame around the corresponding icon.
  • In addition, there can be up to three tiered achievements that build on each other – meaning up to 24 levels within a category.

Inserted image

In this example, the player has reached level 18 in the Top 10 Rankings achievements. This means they completed the first two achievements at level 8 and have reached level 2 on the third one.

Retroactive awarding

Thanks to our database built over more than 20 years, it was possible in many cases to calculate and award achievements retroactively. Technically, this wasn’t feasible for every achievement, but we did everything that was realistically possible.

What’s next?

Before adding new achievements, we want to fix any remaining issues with the current version. After that, development will continue.

One feature is still missing: At the moment, no email is sent when a new achievement or a new level is earned. We will add this notification once everything else is running smoothly.

Have fun exploring the new achievements!
Feel free to share your ideas – including game-specific achievements – in the forum.

24 comments

Kerstinee 12/8/2025 10:30 AM

Sehr schön. Es macht mir Spaß, an meinen Errungenschaften zu arbeiten. Danke für die Erklärung, dass man an den Symbolen den Rang ablesen kann.

Sparhawk 12/8/2025 10:36 AM

Wenn man die Abzeichen nacheinander verdient, dann ist das offensichtlich. Jetzt, da sie alle rückwirkend vergeben wurde, nicht mehr so :)

JohnnyDollar 12/8/2025 10:38 AM

Thanks for doing this, this is interesting. At the footer where you have the achievements wiki, in addition to showing/defining the different achievements like you are doing now, could you show the 8 different levels of icons from 1 to 8? I don't find the icons easy to interpret intuitively myself without a reference guide. I know crown is a good thing, but I'm not sure where the horizontal lines fit in and how they integrate with stars to define 8 levels.

JohnnyDollar 12/8/2025 10:50 AM

(For me it would be more intuitive to just have the numbers 1 through 8, but I can handle icons if they're defined somewhere!)

1Rogan 12/8/2025 10:59 AM

Mir sind es schon jetzt viel zu viele - die sind ja nicht nur für mich selbst interessant, sondern eventuell auch wenn ich das Spieler Profil eines anderen Spielers anschaue. Es scheint so, als wären manche Icons das höhere Level eines vorigen Icons: Dann könnte man auf die niedrigeren verzichten, und nur das höchste Level anzeigen, zum Beispiel nur Kontinental-Spieler statt zusätzlich Grenzgänger

Stonecrusher 12/8/2025 2:42 PM

Nicht bei allen. Z.B. bei den Trueskill-Errungenschaften hat jedes der 3 Klassen seine Berechtigung. Aber ich stimme zu. Wenn es eine reine Sequenz aufeinander folgender Errungenschaften ist, dann reicht es, nur das letzte, höchste anzuzeigen. Das reduziert die Anzahl und macht es somit übersichtlicher.

Stonecrusher 12/8/2025 2:59 PM

Es könnten ja weiterhin alle diese Errungenschaften vergeben werden, aber auf der Spielerinfo Seite immer nur das höchste angezeigt werden.

JohnnyDollar 12/8/2025 11:05 AM

Also can we have a "translate post" button on blog replies?!

Sparhawk 12/8/2025 11:11 AM

Not planned. You'll have to rely on your browser translation plugins here.

SaschaT 12/8/2025 11:44 AM

Sehr schön

la_bretonne 12/8/2025 12:26 PM

Great ! However I don't understant the example but I'll see that while walking :)

la_bretonne 12/8/2025 12:39 PM

"Joueur sans frontières" et "Meeple intercontinental" ont la même description. Doublon inutile ou nuance qui ne se voit qu'à un certain niveau? (j'ai 8)

Sparhawk 12/8/2025 1:03 PM

It becomes clear if you have a look at the explanation page: https://www.yucata.de/fr/Achievements

kristeen 12/8/2025 1:21 PM

Je t'ai répondu dans le chat : il y a 3 niveaux (étapes) pour cette catégorie.

MagicMichiPC 12/8/2025 4:11 PM

Nette Idee, aber es wäre schön, wenn im Erklärungstext die Stufen aufgelistet wären und angezeigt würde, wo man steht, damit man weiß, was man erreichen muss, um auf die nächste Stufe zu kommen oder die nächste Errungenschaft zu bekommen.

Anja 12/8/2025 4:21 PM

Sehr schön und bestimmt wieder viel Arbeit. Vielen lieben Dank dafür. Mir ist wie MagicMichiPC auch nicht klar, was ich tun muss bzw. was noch fehlt für die nächste Stufe. Wenn die Errungenschaften eine Motivation sein sollen, wäre das wichtig zu wissen ... Aber toll ist, dass vieles rückwirkend vergeben wurde ... dann fängt man als langjähriges Mitglied nicht bei null an. Viele Grüße Anja

meshuggi 12/8/2025 5:46 PM

mir auf den ersten gugger noch eher unklar, wie die icons zulesen sein sollen - aber mal sehen, wie's dann nachher auch im profil angezeigt und ggf. erklärt wird (z.b. per cursor-drüberfahr-kurz-info..)

K_I_T 12/8/2025 6:33 PM

Excellent! Thank you!

Quick_Ben 12/9/2025 5:48 PM

Lovely 😍

Knave75 12/10/2025 4:37 AM

It says I have a given achievement, but I don't know what I had to do to get it. eg. Play people from 20 countries? 30 countries? What are the levels?

Lono 12/10/2025 9:50 PM

Die Abstufungen sind verwirrend dargestellt: - Zunächst ist ein Stern 1 wert, aber neben der Krone 2. - Der waagerechte Strich unter der Krone zählt nicht, aber neben der Krone 1. - bei aufbauenden Errungenschaften werden zunächst Rand und Inhaltsteile gelb, dann der Rand rot, aber die Inhaltsteile bleiben gelb. D.h. Man lernt zunächst, dass die Farbe eine Bedeutung hat, dann aber wieder doch nicht bzw. am Rand, aber nicht im Innern. Kann man natürlich alles lernen, aber diese unnötige Kompliziertheit lenkt davon ab, zu erfassen, um welche Errungenschaften es sich handelt. Zumal das auch alles sehr klein ist. Da hätte ich schon mehr Klarheit.

PollyGrubb 12/12/2025 3:56 PM

Es ist schon nett, was alles neu gemacht wird, aber ich schließe mich Lono an, bzw. um ehrlich zu sein, ich steige nicht durch bei der Darstellung der Errungenschaften.

Flinx 12/15/2025 2:29 AM

Ich glaube es ist 1-3 Sterne = Rang 1-3 Eine Krone ist vermutlich = 4 Sterne = Rang 4 (ich scheine nirgends einen Rang 4 zu haben, daher Vermutung) Jeder Strich auf beiden Seiten neben der Krone ist dann jeweils ein Rang mehr (4 für Krone +Anzahl Striche), also Rang 5-7. Und bei Rang 8 ist dann statt 4 Striche ein Stern. Sowohl bei Strichen, also auch den Sternen ist das nicht pro Strich, sondern nur je 1x zu zählen, ist wohl nur aus optischen Gründen, dass auf beiden Seiten welche stehen.

Lono 12/16/2025 9:23 PM

Ernsthaft? Inzwischen glaube ich eher, es gibt eine zusätzliche Errungenschaft „habe das Zählsystem verstanden“. Dass dafür noch kein Symbol veröffentlicht ist, liegt nur daran, dass noch keiner das System verstanden hat. Deswegen braucht es dafür auf absehbare Zeit auch keine Grafik …

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Thursday, December 4, 2025 by Sparhawk

It happened faster than expected: our new feature for email address verification is now live. If your address has not been confirmed yet, you will see a notice at the top of the pages and can easily request a verification link.

More security for everyone

For automated hacking tools, it is much harder to create accounts with valid – that is, verified – email addresses. Of course, abuse can never be prevented completely, but the barrier is higher and Yucata is less attractive as a target.

Cheating by creating lots of fake accounts also becomes more difficult. Many people have two or three email addresses, but it quickly gets harder after that.

Data protection in practice

Under data protection laws, we are not really allowed to send emails to addresses if it is not clear that they actually belong to the player. Even storing such addresses can be problematic.

By verifying your email address, we ensure that:

  • the email address really belongs to you, and
  • we are allowed to send you important messages in a compliant way.

Making sure important messages reach you

With verified addresses we can reliably send you important information in the future – for example, if an inactive account is scheduled for deletion after some time or if legal conditions change.

A gentle transition until January

Until the end of this year, there are no disadvantages if your email address is not yet verified.

Starting in January, accounts with unverified email addresses will see limitations:

  • no creating invitations,
  • no accepting invitations,
  • no sending messages.

You will still be able to:

  • log in as usual,
  • finish your ongoing games,
  • change your email address and verify it.

So as promised, this is a smooth and gentle transition, not a hard cut.

One email address per account

Each email address can only be verified for a single account. If there are multiple accounts using the same email address, these duplicate accounts will gradually phase out.

Wrapping up our data protection work

With email verification in place, we complete the current round of data protection improvements on Yucata. At the same time, we improve overall security and account quality.

Thank you for verifying your email address and helping to make Yucata safer for everyone!

36 comments

wusi58 12/4/2025 8:22 AM

Hallo - finde ich grundsätzlich eine gute Idee, um den Grundsatz zu wahren: Ein Account - eine E-Mail-Adresse. Habe auch eine E-Mail erhalten, als ich oben auf dieser Seite auf "Bestätigungslink senden" geklickt habe - allerdings erschien dann beim Senden aus der erhaltenen E-Mail heraus der Error 404 - werde es im Lauf des Tages noch einmal versuchen, bzw. evtl. ist ja noch ein "Käferchen" (Bug) in Eurer Abfrageroutine. Auf jeden Fall erste Sahne, was Ihr hier hobbymäßig bei Yucata auf die Beine gestellt habt!

Sparhawk 12/4/2025 2:08 PM

Jein. Ich musste die Funktion wieder offline nehmen, wegen eines anderen Fehlers. Damit waren ein paar Mails schon verschickt, aber die Seite für die Validierung war dann wieder weg. Sollte jetzt funktionieren.

wusi58 12/4/2025 4:08 PM

Vielen Dank für die prompte Antwort. Habe es jetzt noch einmal versucht und es hat ohne Probleme geklappt - Meine E-Mail-Adresse ist bestätigt.

gamerduder 12/4/2025 3:54 PM

Entered new email address and never got the email

Sparhawk 12/4/2025 5:30 PM

You can re-send them. Please try.

gamerduder 12/4/2025 5:53 PM

I resent and got the email with link. When I clicked link to confirm I got an error This confirmation link is invalid.

gamerduder 12/5/2025 12:52 PM

I am still getting the prompt to validate but resend does not work either

gamerduder 12/6/2025 2:52 PM

any resolution on this?

gamerduder 12/7/2025 2:40 PM

Do I have to create a whole new account?

gamerduder 12/8/2025 3:38 PM

Any chance on getting this fixed? I apologize if I did something wrong but I cannot get this to work

gamerduder 12/8/2025 6:57 PM

I gave up and used a different email and finally got it verified. Was I the only one having these issues?

Mjr_Catastrophe 12/26/2025 7:31 PM

Same here!

jdgalt 12/4/2025 9:40 PM

Is it OK to have more than one e-mail address on the same account? Sometimes e-mail providers go down for days, so I have extras I can use if I'm allowed to register them.

Sparhawk 12/5/2025 1:44 PM

That is currently not planned. I've used e-mail for 25 years and my provider never went down. Change your provider?

jdgalt 1/1/2026 5:23 PM

I raised this question because the text seems to be conflating two rules that are not the same.

One email address per account Each email address can only be verified for a single account. If there are multiple accounts using the same email address, these duplicate accounts will gradually phase out.
So is it one e-mail address per account, or one account per e-mail address, or both?

Pina-Colada 12/5/2025 1:06 AM

Habe meine E-Mail-Adresse bestätigt, trotzdem erscheint oben in der Lobby immer noch der Aufruf da, die E-Mail zu bestätigen. Auch nach Reload. Nochmaliger Klick auf "Bestätigungslink senden" bringt dann diese Fehlermeldung: "Die Bestätigungs-E-Mail konnte nicht gesendet werden. Bitte versuche es später noch einmal.". Hätte eigentlich erwartet, dass da steht "Deine E-Mail wurde bereits bestätigt. Und das dann nicht in dem grässlichem, kaum lesbaren Rot auf Blau. Habe dann im Profil nachgeschaut. Dort steht, dass die E-Mail bestätigt ist. Trotzdem verschwindet die Aufforderung nicht.

erizo 12/8/2025 6:53 PM

ja, geht mir auch so... muss man das vielleicht auf demselben Gerät machen? Habe mit dem Handy bestätigt, nicht mit dem PC

Sparhawk 12/9/2025 9:12 AM

Verschiedene Geräte = verschiedene Sessions. Ja, wenn man es auf verschiedenen Geräten macht, dann dauert es länger bis es sich aktualisiert.

bugscheese 12/6/2025 3:27 PM

I like this upgrade. Thanks for implementing it!

RedPirate 12/6/2025 5:27 PM

Great

Mike_bonn 12/10/2025 1:15 PM

I got the email, tried the link to validate but it didn't work. Went to my profile and asked to resend it, got the following message: The verification email could not be sent. Please try again later.

Thundergoober 12/10/2025 10:31 PM

I went to verify email and after I hit the button that says confirm my email. It took me to a page that says "this confirmation link is invalid"???

Thundergoober 12/10/2025 10:33 PM

I tried to send the verification link again and it said it could not do that, try later.

waldgeist 12/17/2025 8:32 AM

vielleicht komische Frage aber wir sehen ich ob das Mailadresse bestätigen funktioniert hat? denn da ich abwechselnd auf Smartphone und Laptop spiele und das einmal anklicken scheinbar nicht richtig funktioniert hat sehe ich das nicht am Smartphone.?;?

Sparhawk 12/20/2025 10:26 PM

Der blaue Balken ist weg und im Profile sieht man es auch

luk5 12/20/2025 3:33 PM

Do not work for me, I do not receive the e-mail.

meshuggi 12/29/2025 11:27 AM

bei mir kam leider auch die meldung, der link sei invalide, und der banner ist auch nach wie vor eingeblendet in meiner yucata-lobby.. bin ich nun dennoch bereits validiert? oder noch nicht? muss ich es wiederholen? und ggf. wann, wenn es derzeit nicht richtig funzt? hört sich nach arbeit für euch über den jahreswechsel hinweg an.. danke für alles! = )..

Dat_Helli 12/31/2025 6:40 AM

Ich gratuliere und sage erneut :danke: an alle Admins für eure ganze Mühe und diese tolle Seite 👍 Ich freue mich schon auf viele schöne Spiele und anregende Chats im neuen Jahr mit netten Menschen, die ich hier kennenlernen durfte 💚

pld535609 12/31/2025 12:39 PM

Just 1 question: am i able to change my email adress after verifying?

pld535609 12/31/2025 12:51 PM

I am a newbie here, but very thankful making this site a great place and keeping it up-to-date this year! Hope the Team and all of You had a beautiful Christmas and a great time at the end of the year!

ldohrebl 1/1/2026 7:31 PM

Like others, I have made the request several times and don’t receive the email.

ldohrebl 1/1/2026 7:34 PM

I should have held off with my donation.

ZeroSkillz 1/3/2026 9:58 AM

Ditto! I've tried three times, have nothing in my email. I checked the spam folder as well, nada.

JoeLag-live 1/3/2026 4:26 PM

Murks-Idee. Jetzt kann ich meinen live-Account (selbstverständlich auf ein und dieselbe E-Mail-Adresse) nicht mehr benutzen oder was? Und sach mir keiner: Doch, du kannst bloß nicht ... ist natürlich Mumpitz, wenn ich keine Einladung für meine Spezis erstellen kann.

Kakaopulver00 1/28/2026 10:03 PM

Hallo, leider habe ich nach über 4 Stunden immer noch keinen Bestätigungslink an meine E-Mailadresse gesendet bekommen. Wie kann ich die bestätigen, wenn mir kein Link zugeschickt wird?

Mjr_Catastrophe 1/30/2026 9:53 PM

I have not received the verification link

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Wednesday, December 3, 2025 by Sparhawk

Have you noticed that nearly every website these days shows you a cookie banner – except Yucata?
That’s not an oversight or a technical glitch. It’s intentional.
We are a board gaming platform, not an advertising or tracking machine.

If you ever open the network tab of your browser and take a look at what large websites load behind the scenes, it can be quite unsettling. Many companies – often with questionable business practices – know exactly when you visit a site, how long you stay, what interests you, what you buy, and much more.

Yucata wants no part of that.
When you open Yucata, almost everything comes directly from our own server – with no tracking, no ads, and no hidden data flows.

Well… almost everything. Over the past few days, I’ve taken our already privacy-friendly setup a step further.

You may have noticed that YouTube videos and Gravatar avatars are no longer loaded automatically, but only after you explicitly allow them.
Is it a bit inconvenient? Maybe.
But now the choice is entirely yours.

Eingefügtes Bild

To make sure you can still see other players’ Gravatar images without sending your own data to US services, all avatar traffic is now routed through our Yucata server. Your information stays with us – and only with us.

You can revoke your consent for YouTube or Gravatar at any time in your profile.

Eingefügtes Bild

You have always been able to delete your account — and when you do, it’s really gone.

Of course, Yucata relies on a few external services to keep the site fast and reliable. All of them are now clearly listed in the completely revised Privacy Policy.

We also introduced formal Terms of Use. Most of the content isn’t new — it used to be scattered across various FAQ sections — but now everything is clearly documented.

Eingefügtes Bild

One thing we still need to implement is email address validation, not only for new accounts but also for existing ones. Don’t worry: we’ll roll this out in a way that ensures no one suddenly gets locked out.

For website operators, privacy topics are often a bit of a chore. But when working through them, you inevitably ask yourself:
Does it really have to be the way we’ve always done it? Or was that just the convenient option?

With these changes, Yucata has become a little bit better.
And that feels good.

11 comments

Anja 12/3/2025 9:17 AM

Prima, denn Datenschutz heißt heute meist: alle klicken auf OK und damit haben sie dann bestätigt, dass sie einverstanden sind, dass alle möglichen Daten erhoben und gespeichert werden. Ich für meinen Teil kann nur empfehlen, öfter mal "Nein" zu sagen, wird ja im Psychologie Bereich schon empfohlen um zum Beispiel einem Burnout vorzubeugen. Macht aber auch online Spaß. Manche Webseiten lassen sich überraschenderweise trotz Ablehnung laden (na geht doch!) und die anderen besuche ich nicht, Pech gehabt 🤪

Jack-Spirio 12/3/2025 10:09 AM

Ja, ich habe auch angefangen immer öfter aus Nein zu klicken und wenn die Seite nicht lädt (vielleicht sogar zwingen will den addblocker auszuschalten) besucht man sie halt nicht. Danke also für den besten Datenschutz den ich bisher im Netz gesehen habe.

hunera 12/3/2025 12:39 PM

Danke :yucata:

veryfoxy 12/3/2025 5:44 PM

Thank you.

meshuggi 12/3/2025 7:57 PM

absolut top! - danke! = ).. ich klicke bei allen seiten wo+soweit es jew. möglich ist für alles 'nein' - auch wenn es teils lästig sein mag. es ist ein unding, das persönliche daten nicht grundsätzlich privateigentum darstellen und massen von schlawinösen firmen monstermäßigen reibach damit machen dürfen, einfach so. ganz zu schweigen von den sich auch dadurch stets weiter verschlechternden sicherheitsaspekten für alle getrackten. allen weiterführend interessierten - gerade auch denen, die wie ich ansonsten (leider) keinen IT-background haben - kann ich sehr empfehlen, sich z.b. via digitalcourage.de etwas schlauer zu machen.

leeece 12/4/2025 12:56 AM

Thank you, we really appreciate your care!

K_I_T 12/4/2025 4:24 AM

😎👍

mary_mikrowelle 12/4/2025 5:56 AM

Ich versuch auch immer ablehnen zu wählen und manche Webseiten verstecken die Möglichkeit wirklich gut. Dumme Frage: wo kann ich meine Mail-Adresse validieren?

mary_mikrowelle 12/4/2025 9:18 AM

Ah gefunden. Absichtlich nur auf y4?

LambAndHam 12/8/2025 11:46 PM

Danke!

sabeeny 12/15/2025 7:19 AM

👍👍👍

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Saturday, November 29, 2025 by Sparhawk

The Voyages of Marco Polo has been available on Yucata for 10 years now, originally implemented by be_com4. Even ten years later, it's still very popular and has many fans.

As a thank you to the fans for voting for it to win the German Game Price 2015, the designers released the mini-expansion "The New Characters". I (alorak13) have now implemented this expansion on Yucata for the 10th anniversary.

Anyone familiar with the base game will find the expansion very easy to learn. There are four new characters, and you can play either with only the new characters or with a mix of new and old characters. Based on game testing, I think the new characters are all quite strong.

Eingefügtes Bild

Gifts are also introduced as a new element. Gifts can be obtained in various ways: through new contracts, through a new city bonus, or through one of the new characters (Fratre Nicolao).

Eingefügtes Bild

And for those unfamiliar with the base game, now is a great opportunity to learn both the base game and the expansion!

This is my first time programming on Yucata. I'd like to thank be_com4 for the opportunity to integrate the expansion into the base game he implemented. For me, this was a great introduction to Yucata programming. Many thanks also to all the testers and translators!

And last but not least, our thanks go to the authors and the publisher, Hans im Glück, for allowing to have this expansion available on Yucata.

Enjoy the expansion!

14 comments

Eulenbach.r 11/29/2025 4:11 PM

Großartig ☺️. Ich mag besonders „Fratre“, der gibt einem immer so viele schöne Geschenke. 😀🎁

stroutqb22 11/29/2025 4:14 PM

Yay!

mortymaxwell 11/29/2025 5:00 PM

Nice! The graphic looks a bit warped, though.

leeece 11/30/2025 2:38 AM

I don't fully understand the game but I'm always pleased to give it a try!

Nika 11/30/2025 7:13 AM

Super, danke! Eines meiner Lieblingsspiele auf Yucata :)

DancingPanda 11/30/2025 8:12 AM

many thanks!

ferion 11/30/2025 9:34 AM

Bin eher zufällig auf den Thread hier mit den neuen Features gestolpert. Mir persönlich ist das Rangsystem total schnuppe. Eigentlich bin ich kein Poster, aber hinzu muß ich dann doch einmal einen (ggfs. unpassenden, und vermutlich altersbedingten) Kommentar abgeben. Nur noch Aufstiege, keine Abstiege, damit manche Spieler von "Abstiegsangst" verschont bleiben?!?! Wenn dies tatsächlich hilft, diese Seite populärer zu machen, go for it. Yucata-unabhängig frage ich mich allerdings, wie diejenigen Leute im wahren Leben zurecht kommen, die nicht mal mit "Mißerfolgen" ,d.h. nicht gewonnenen / verlorenen Brettspielen vernünftig umgehen können. Als alter Sack frage ich mich da (wieder einmal) wirklich, was in unserer Gesellschaft heutzutage alles schief läuft. Aber das hier ist ein Brettspielforum, mein (nicht spiele-bezogener) Post hat hier nix zu suchen, sehe ich ein und entschuldige mich hierfür in aller Form. Falls er von den Admins gelöscht wird, kann ich das voll und ganz verstehen. Aber das mußte ich spontan an dieser Stelle einfach loswerden.

volkerk 11/30/2025 3:27 PM

Dein Kommentar ist schon in Ordnung, nur leider etwas an der falschen Stelle, denn hier in diesem Blogeintrag geht es ja nur um die Marco Polo Erweiterung. Hättest dann schon besser einen Eintrag weiter unten kommentiert, wo es um die Änderungen im Rangsystem ging.

Uffas137 11/30/2025 9:55 AM

Was ein tolles Geschenk von dir!

Peterorange 12/1/2025 4:59 PM

Very nice, thank you!

Flickercuts 12/1/2025 11:17 PM

Thank you!

turrican 12/3/2025 8:36 AM

Sehr gelungen, danke für diese tolle Erweiterung!

SaschaT 12/3/2025 9:04 AM

OMG 😍😍😍😍

jodehi 1/5/2026 5:17 PM

This is Amazing!!! Thanks for adding this. One of my all time favorite games. Hoping Yucata.de will get Tiletum as it would compliment the site well.

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Saturday, November 22, 2025 by Sparhawk

Why do we play games? For some, it’s all about fun. For others, it’s the thrill of competition and the satisfaction of climbing the ranks. A portal like Yucata offers both—through the games themselves and through all the “meta-games” surrounding them: rankings, statistics, achievements.

We’ve just made several updates in this area. So let’s take a look at what has changed—and why.


1. The Ranking System: You Can Rise, but You Can’t Fall

The ranking system has been part of Yucata for many years. Early on, it motivates players to try new games and enjoy those first exciting steps upward. But the higher you climb, the tougher it gets—and the more painful a sudden drop can be.

Many players know the feeling: you fight for a whole year to reach a higher rank, only to slide back down after a few unlucky games. That creates pressure—pressure that can overshadow the joy of playing. To offer a way out, we introduced the Hermit status long ago.

Now we’re taking another step:

👉 There are no more rank demotions.

Some may consider this too soft, while others feel genuinely relieved. But after more than 20 years, it’s time to support those who struggle with the stress of losing their rank.


2. Top 10 Rankings: Activity Now Matters

If you regularly play a certain game, you naturally want to know how you compare to others. That’s what our Top 10 lists and the placement shown in your profile are for. Until now, you could keep your place indefinitely—as long as you were active on Yucata in general, even if you hadn’t touched that particular game in years.

This led to frustration:
Players complained that Top 10 lists were filled with names of people who hadn’t played the game in ages—either because they feared losing their spot or simply because they were good at so many games that they couldn’t keep up everywhere.

To fix this, we’re introducing a clear, fair rule:

👉 Only players who completed a match of that game within the last 90 days will be included in the rankings.

This keeps the rankings fresh and meaningful. It also gives you a quick overview in your profile of which games you haven’t played in a while—maybe a good reminder to revisit an old favorite!


3. New Profile Statistics: More Insights, More Motivation

We’ve also added several new pieces of information to the player profile. These stats have been calculated retroactively and will continue to be updated automatically:

  • How many different games you’ve played in the last 30 days

  • Your longest winning streak

  • How many games you’re currently in the Top 10 for

  • How many countries your opponents have been from

These numbers are more than fun trivia—they’re part of our preparations for upcoming achievements. So stay tuned for new challenges!


Conclusion: Fairer, More Motivating, More Fun

With these updates, we want to do one thing above all: make Yucata even more enjoyable—whether you’re here for casual fun, competitive play, or the fascination of deep strategy games. We’re looking forward to your feedback and excited to see how these changes shape the experience for everyone.

Enjoy your games—and your stats, rankings, and discoveries!

46 comments

Spiel-Lust 11/22/2025 10:00 AM

Gefällt mir - sehr sogar 👍 Danke ☺️🙂

SaschaT 11/22/2025 10:01 AM

Das gefällt mir alles ausgesprochen gut. Bin zwar meistens Eremit, aber dass das Rangsystem nur ausgeblendet und nicht abgeschaltet war, hat mich immer ein kleines bisschen genervt, weil ich doch hin und wieder versucht war, mal nachzuschauen wie es aussieht bei mir. Danke, dass ihr dass etwas entschärft habt. Für mich reduziert das tatsächlich den Frust etwas.

dox-dox 11/22/2025 10:13 AM

As a 6 year member, these all sound like great changes. Thank you for spending time on this!

Maxima-Taura 11/22/2025 10:16 AM

Ich finde es super, dass man nicht mehr absteigen kann. Jetzt kann ich bedenkenlos spielen, was ich möchte, ohne Angst vor einem Abstieg, auch Spiele, die ich eher verliere, als gewinne.

Thorman 11/22/2025 10:30 AM

Alle neuen Features zur Rangliste und Statistiken sind super. Tausend Dank dafür.

gurk 11/22/2025 10:38 AM

Die neuen Spielerinfo-Features sind super, aber manche davon scheinen nur auf Englisch zu sein, soll das so?

Sparhawk 11/22/2025 12:51 PM

Ich habe die Deutsche Übersetzung vergessen. Korrigiere ich nachher :)

Kerstinee 11/22/2025 10:41 AM

Gefällt mir sehr gut. Danke. Ich kann mich noch erinnern wie mein letzter Aufstieg war. Ich konnte mich darüber nicht freuen vor lauter Angst sofort wieder abzusteigen und im schlimmsten Fall gleich um mehrere Ränge. Und die ausgeblendeten Spiele motivieren mich, sie mal wieder zu spielen. Ich war erstaunt, wie wenige verschiedene Spiele ich in den letzten 90 Tagen gespielt habe. Da waren einige dabei, bei denen ich vom Bauchgefühl her gesagt hätte, dass ich sie öfter spiele.

hale01 11/22/2025 11:35 AM

Endlich, hab schon zu viele Frundschaftsspiele gespielt ;-) naturlich wegen der Abstiegsangst, die beste Neuerung, die es geben konnte, danke

p3r3j 11/22/2025 11:46 AM

Thank you so much for your changes, now I can try new games I don't know without fear of losing positions.

Ups939468 11/22/2025 12:01 PM

Keinen Abstieg mehr, finde ich super. Gerade für neue Dorfbewohner. Ich war auch an so einem Frust Punkt . Wurde dann Erimit und war damit aber auch nicht ganz glücklich. Bin dann zurück gekehrt und konnte mich über, den in der Zwischenzeit erreichten Aufstieg freuen. Vielen Dank an das Team, für die wieder einmal tollen Änderungen.

insaneamoeba 11/22/2025 12:13 PM

I love these changes! I've debated going into Hermit mode several times, especially after being demoted. It was causing me to choose games based on ranking rather than just something fun to play. Removing demotions is going to have me trying and playing a lot more games. Thank you!

Bojangles 11/22/2025 3:26 PM

The ranking system does add stress, and I have twice fallen victim to almost-immediate demotions after promotions. On some level, I will miss that challenge aspect of "hey, don't lose TOO much," but on the balance I that - and the rest of these - are REALLY good changes, and I am so glad to be playing here!

DoveBar 11/22/2025 3:45 PM

Scarmaker will be disappointed no more demotions, but I like it. Stuck at ahuacan forever so it does not really matter for me.

ASDBigmac 11/22/2025 4:32 PM

Keine Abstiege finde ich gut, das war wirklich oft ein Problem. Das mit den Ranglisten nur so mittel, ist halt die Frage wie man die guten Spieler dann anstupsen kann

tamihiko71b 11/24/2025 12:43 PM

super wäre mMn, wenn es eine Option gäbe, sich die Rangliste mit geänderten Parametern -z.B. ohne die 90 Tage Frist, oder mit einer längeren Frist- anzeigen zu lassen, wenn es einen interessiert.

Aazide 11/22/2025 4:33 PM

I love the new no-demotions change. In the past, I had played games with opponents of all levels. This lead to my learning new strategies, but also losing more games. Recently I switched to only playing games with players of similar or lower ranks than myself. This maintains and improves my rank, but is less interesting than getting whipped by an excellent player. Now I can go back to joining games with players of all ranks. I'm also looking forward to achievements. Hopefully Yucata adds lots of interesting ones.

bebe25 11/22/2025 5:40 PM

i agree to everything you said here. i too was careful about who i played and now it won't matter as much if the dice don't roll your way.

ASDBigmac 11/22/2025 4:37 PM

Vielleicht ist auch ne Idee eine zweiteile Anzeige einzuführen - einmal eine ewige Bestenliste und eine 90-Tage Rangliste

meshuggi 11/22/2025 4:38 PM

klingt für mich - nach vorgelagertem kurzen kopfkratzen beim lesen nur der headline - alles insgesamt mal wieder äußerst zukunftsweisend - bin gespannt! =]).. es stimmt absolut, dass man dazu neigen kann, gewisse spiele, wo man endlich mal eine zum weiterkommen nötige marke erreicht und erstmal nur geringfügig überschritten = noch kaum ein 'sicherheitspolster' hat, ggf. erstmal nicht mehr spielt, 'vorsichtshalber' - weil es naturgemäß wesentlich schwieriger ist, eine solche marke auch längerfristig zu halten, wenn man einfach so weiterspielt - zumindest meinereiner ja sowieso auch eher gern ins blaue hinein - abgestiegen war ich allerdings noch nie. insgesamt finde ich gerade die ulkigen titulierungen inkl. info-text-mitteilung bei neuerreichen bei yucata reizvoll, und hoffe, dass diese auch weiterhin erhalten bleiben, in irgendeiner form wenigstens.

Pina-Colada 11/22/2025 6:20 PM

Vor Abstiegen habe ich bisher nie Angst gehabt, aber ich klebe seit 8 Jahren am Aufstieg. Der Schritt vom Ahaucan zum Che-Le ist zu einfach gewaltig. (7 Spiele > 1300) 4 von 7 habe ich. Aber genau diese 4, rühre ich seit Jahren nicht mehr an, tatsächlich aus Angst, unter die 1300 zu fallen und ich bekomme dann die 7 nie voll. Ich bin auch deswegen in diesen 4 so weit oben, weil ich die halt gerne mag und jetzt lasse ich die Finger davon, was sehr schade ist.

Sparhawk 11/22/2025 7:25 PM

Tja, das wäre dann doch ein Grund für TSmax.

Elafonisi 11/22/2025 8:27 PM

Es wäre doch primär ein Grund um den prohibitiv schwierigen Sprung ab Ahaucan zu verändern…

Squirrelhenge 11/22/2025 10:26 PM

I love these changes. I'll probably never be in a top 10, and I don't really care what my ranking gets to, but emphasizing the fun of play is a good move!

bubba2x 11/23/2025 2:20 AM

I'm close to gaining a new rank, but I'm also playing in tournaments where I have the potential of losing ranking points before I can make them up elsewhere. This change makes it more likely that I might try tournaments where I'm not already a (moderately) strong player.

Hammer1 11/23/2025 7:59 AM

seem like sensible changes thank you

innitjust 11/23/2025 8:43 AM

Exciting stuff. Thanks for this , and thanks for all the work the team has put in over the years!

Dat_Helli 11/23/2025 9:08 AM

Keine Abstiege mehr finde ich super. Mein Weg zur Bürgermeisterin dauerte 20 Monate und war gepflastert von unzähligen Auf- und Abstiegen. Das war sehr stressig und nicht selten haben ich gebangt, dass ein Spielepartner den letzten Zug im Spiel mit dem absehbaren Sieg erst vornimmt, wenn ein anderer Gegner mir einen Punkteabzug beschert hat und ich schon wieder abgestiegen bin. Aus Sorge, dass ich dann sofort wieder absteige und erneut die Abwärtsspirale los geht, weil all meine errungenen Punkte als Bürgermeisterin weg sind, hatte ich gar kein Interesse mehr daran, an einem Aufstieg zur Tempeldienerin "zu arbeiten". In dieser Hinsicht für mich ein tolles Update!!!! DANKE! Zu dem Rest habe ich mir eigenlich bisher noch nie wirklich Gedanken gemacht. Wird aber bestimmt auch für viele interessant sein.

Sweetdaddypete 11/23/2025 11:26 AM

Thanks for getting rid of the demotions!! The demotions were the major reason I became a hermit.

AliniTheGreat 11/23/2025 11:48 AM

Love it, the point of playing is to have fun, not to win :)

Anja 11/23/2025 12:12 PM

Super, denn ich war auch oft frustriert, wenn ich endlich aufgestiegen war, nur um aufgrund von einer kurzen Verliererserie (schlimmstenfalls wegen Spielen die ich nur gespielt hatte, um noch das fehlende verschiedene Spiel zu haben für den Aufstieg) wieder abzusteigen - und oft dann gleich mehrere Ränge hintereinander. -- Was mich irritiert ist mein h-index. Der liegt plötzlich nur noch bei 44. Dabei hatte ich gerade kürzlich 50 erreicht. Werden bestimmte Spiele nicht mehr gewertet? In der Liste habe ich immer noch 50 Spiele 50mal und mehr gespielt. Auch ohne Cant stop und Schotten Totten müssten es 48 sein und nicht 44.

ChrisY 11/23/2025 6:44 PM

I could have done with that deranking update a year or so ago, when I was plummeting downwards and not gaining anything...

Befana 11/24/2025 6:10 PM

Klingt super, danke!

Kasseler 11/24/2025 7:47 PM

Finde das entgegen den meisten hier nicht passend. Ohne Abstieg ist es langweilig und über die Jahre wird es irgendwann nur noch höhere Ränge geben, da kaum noch neue Spieler hier hinzukommen. Wieder mal ein Punkt, warum einige zu Boardgamearena etc. wechseln werden, weil dort ein ähnliches Elo-System genutzt wird. Warum nicht einfach den Eremitenstatus beibehalten, dann können die, die es nicht wollen, ja auch machen. So bestraft man quasi nur alle. Auch das mit der neuen Trueskill Wertung ist total unübersichtlich. Bin ohnehin seit der neuen Version der gesamten Website nur noch enttäuscht von jedem einzelnen Update hier. Apropos: Stimmt es, dass man nun auch kein Mystic Vale mehr hier spielen kann?

Midgardwanderer 11/25/2025 1:59 PM

Ich finde die Änderung auch nicht so besonders gut. Ich verstehe nicht warum immer alles auf kuschelig und schön gemacht werden muss. Wenn man keine Angst vor dem Abstieg haben muss ist der Aufstieg auch nur noch die Hälfte wert und macht auch weniger Freude. Und er verliert auch so an Bedeutung weil es immer leichter für immer mehr Leute wird diesen Rang zu erreichen. Die Veränderung im truskel finde ich für mich auch eher unangenehm Punkt ich bin viel Spieler und schaffe es unmöglich alle meine 160 Spiele regelmäßig zu spielen. Für mich hat die Rangliste damit überhaupt keine Bedeutung mehr, denn bis jetzt konnte ich immer noch wenigstens mal auf das schauen was ich in meiner Yukata-karriere bis jetzt erreicht habe. Das ist nun vorbei. Damit verschwinden noch einige selbstgesetzte Ziele wie zum Beispiel in so viel wie möglich spielen unter die ersten 10% zu kommen oder ähnliches. Vielleicht könnte man ja wenigstens eine zweite Tabelle einführen in der man parallel die Allzeitwerte sehen kann.

Sparhawk 11/25/2025 2:43 PM

Dafür gibt es die neuen Errungenschaften :) Eine Top10-Liste sollte kein Museum sein, so fühlte es sich aber an.

MMathyer 11/25/2025 10:36 PM

Sounds good, thanks for the update!

Machtnix-willnur 11/26/2025 11:20 PM

Fehlender Abstieg finde ich gut! Entschärft auch, wie es Dat Helli schon angedeutet hat, den Stress der kurz vor dem Sieg und Aufstieg nicht mehr weiterspielenden Gegner, und der in anderen Spielen dann bei z.B. Niederlagen entfallenden weiteren Voraussetzungen für den Aufstieg. Vermutlich werden die 30-Tage-Aussetzer zur Vermeidung eines Abstiegs auch deutlich weniger. Zwei Fliegen mit einer Klappe- gut gemacht! Die aktivere Top-Tenliste finde ich gut. Was ich vermisse, ist das weitere Spieleranking und den Filter "seit dem letzten Aufstieg nicht gewonnen". Bei vielen zu gewinnenden Spielen ist die Suche nach beherrschten aber noch nicht gespielten Spielen mühselig. Allgemein: "Hut ab!" für selbst für einen IT-Laien unglaublich hoch geschätzten Zeitaufwand, um das Portal aufzufrischen!

elroyguess 11/27/2025 1:26 PM

Im Grunde ist es mir wurscht, da ich mich als Eremit aus diesem obskuren Ligasystem verabschiedet habe. Allerdings bin ich dadurch ja nicht aus dem ELO-System raus. Da finde ich die 90-Tage -Regel schwierig, wenn jeder Spieler fast 30 Tage Inaktivität ausnutzen kann. Vielleicht wäre einer fairere Regel, dass ich zur Aufrechterhaltung der Position in der Elo-Rangliste in den letzten 30/60/90 Tagen einen Zug im betreffenden Spiel gemacht haben muss (und nicht ein Spiel beendet) So weise ich Aktivität nach, ohne von der Spielgeschwindigkeit meiner Runde komplett abhängig zu sein.

Thundergoober 11/28/2025 1:29 PM

I prefer demotion Because my points reset. Now, I assume my points go negative indefinitely into a bottomless well making it harder and harder to dig out. That is demotivating, not soft.

jthewarrior 12/16/2025 6:41 PM

Uou don't go negative. You just go down to zero (0).

Oramon 11/28/2025 2:57 PM

Waaas? Keine Abstiege mehr?? Das ist doch das einzige, was ich immer super hingekriegt habe. Na, ob ich damit klarkomme? ;-)

Speedway 11/29/2025 3:56 AM

I like your changes, but it took a bit of getting used to!

jdgalt 11/29/2025 5:02 PM

I haven't had to deal with the problem of demotion, since I haven't risen in rank since becoming a Weaver. But it annoys me that the entire system of ranks is disappearing, in the sense that you never see them anymore. Taking the ranks away (from in front of players' login names) means they may as well not exist. I have no idea where or how to see them, or if it's even still possible. Please consider a display setting so that we can see them again.

mellyagain 12/2/2025 5:26 AM

Click on someone's name and you see their rank in a pop-up. It's also on their profile. I don't find it hidden at all.

saxgamer 12/30/2025 10:12 AM

Das ist an sich schon toll, aber frustriert mich z.B. total, weil ich schon mal Kaufmann war und mittlerweile wieder abgestiegen bin, da ich in den letzten Monaten wenig Zeit hatte. Ich bin auch nicht so der Vielspieler und hatte mich über die Aufstiege total gefreut, das ging ja am Anfang doch flott. Aber jetzt spiele ich doch weitestgehend mit den gleichen Mitspielern und habe sich auf bestimmte Spiele eingeschossen. Da passiert nicht mehr viel Neues. Da man am Anfang ja ziemlich schnell aufsteigt, finde ich es absolut ungerecht gegenüber den neuen Mitgliedern, die aufsteigen und dann bleiben. Ich hätte den jemals erreichten höchsten Rang eingefroren und gut. So finde ich es mehr als ungerecht und unbefriedigend! Die Errungenschaften habt ihr doch auch zurück gerechnet, warum nicht den Spielrang. Nicht schön!

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Friday, October 31, 2025 by Kerstinee

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P'achakuna is a clever 2-player game experience on a unique, modular game board. Both players follow their own paths on the same playing field, but are never completely separated from each other. The rules of the game are easy to learn and allow for a quick and uncomplicated start. However, the depth of the game and its high replay value should not be underestimated.

Schwarzes Lama

The players use their llamas to transport resources from one village to another. One player's llamas can only move through the valleys, while the other player's llamas can only move on the mountains. There are 7 different villages where the resources can be sold and new resources loaded onto the llamas. The landscape through which the llamas move is constantly changing. Players change the paths by rotating terrain tiles to build a path for their llamas to the place where the transported resource is in demand. Not every village buys every resource, and the demand for resources in each village varies. Therefore, it is sometimes crucial who arrives at a village first and can sell there. For collected resources, you can rotate additional terrain tiles or buy additional llamas during your turn. The first player to collect all 7 resources wins the game.

weisses Lama


P'achakuna is our first game from Treecer, a game publisher based in Switzerland that develops, produces, and sells creative, sustainable nature-themed products. 

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Having already done translations and rule pages for several games, P'achakuna is my first game that I (Kerstinee) developed for Yucata. I like the theme and the game mechanics. The short, easy-to-understand rules and the fact that the game is easy to learn were also decisive factors. Nevertheless, the game has a tactical component and you are challenged to find the best path for your llama. I really enjoyed familiarizing myself with the theme and the development environment, which was new to me.

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My special thanks go to Stonecrusher, who supported me with the implementation, patiently answered my many questions, and gave me lots of good tips.

Thanks to all the testers who improved the quality of the implementation through their testing, and to the translators who made it possible to play the game in several languages.

Many thanks to Marc from Treecer, who always answered my questions very quickly. It was a very pleasant collaboration. Thank you very much for allowing us to play the game on Yucata. 

Nachfrage

9 comments

Nima1629 10/31/2025 10:28 PM

Thanks for the game :-)

Mustang87 11/1/2025 2:14 AM

Looks like a solid abstract, 2025 seems to be the year of 2p games

Srynerson 11/1/2025 3:25 AM

This is exciting news for me -- I've owned the physical game for years, but have never found someone willing to play it.

Ariaflame 11/1/2025 4:59 AM

Starting playing it, the first suggestion is to select your llama, but shouldn't it suggest rotating a tile first?

Kerstinee 11/1/2025 6:23 AM

You can rotate a tile or select your llama. Both is allowed.

mortymaxwell 11/1/2025 3:32 PM

Congrats on your first game release!

Kerstinee 11/10/2025 11:04 AM

Thanks :-)

bastelschlumpf 11/5/2025 9:08 PM

Besonders lustig, wenn der Gegenspieler keinerlei räumliches Vorstellungsvermögen hat. Der kriegt eine Krise nach der anderen.

JollyJoker 11/29/2025 4:04 PM

Ich war zunächst skeptisch, aber es ist ein schönes Spiel, dass richtig Spaß macht.

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Friday, October 31, 2025 by Sparhawk

This year, we’re once again launching our End-of-Year Fundraising Campaign. Our goal remains the same as in 2024: €2 per active player. Last year, we barely made it – can we do it again this time? 💪

2025 has been a very special year for us. We’ve achieved more than ever before – technically, creatively, and as a community.

Here’s what happened:

  • A New Forum
    A big step right at the start: the old forum had to be replaced for technical reasons. Now everything runs more smoothly, faster – and we can finally upload screenshots!
  • Multilingual Support for Everyone
    A massive project: the entire portal and all games had to be prepared for multiple languages. New tools were developed so that even non-programmers could help with translations – and it worked! Thanks to your support, the site is now available in Spanish, French, and even Chinese, with more languages on the way. 🌍
  • Finally, a Blog!
    A long-awaited passion project – and now it’s here. And you’re reading it right now!
  • A New Design
    Completely new, modern, and clearer – though yes, we all had to get used to it at first. 😉
  • Farewell to Guest Accounts
    A long discussion finally came to an end, and we’re happy with the decision: guest accounts are now history.
  • Flexible Game Order
    A seemingly small change with a big impact – you now have much more freedom in how you play.
  • Game Framework Harmonization
    A huge task to wrap up the year: while new games only needed minor adjustments, around 100 older games received a full modernization. And there’s a new unified feature: you can now quit any game in the same way!
  • New Donation System
    Lots has changed behind the scenes, too: the entire donation system was completely rebuilt. The process is now fully automated and offers many more payment options – simpler, faster, and more convenient than ever. 💶💳

And of course: New Games!

Our game developers have also been busy. So far in 2025, these games have been released:
Fancy Feathers, Glory Islands, Haleakala, Instinct, Paris, Tholos, and The White Castle. 🎲

All of this was only possible thanks to your support – with feedback, translations, testing, and of course, your donations. Let’s make sure we reach our goal again in 2025. Every euro helps us keep improving the portal.

👉 Donate now and start 2026 strong together!

15 comments

meshuggi 11/1/2025 7:56 AM

ich bin sehr froh + dankbar, dass es noch leute wie z.b. euch gibt, welche unermüdlich vorbildliche, ggf. idealistisch wie ebenso professionell geführte langzeitprojekte immer weiter vorantreiben und weiter durch die zeiten bringen. vielen dank dafür + bitte noch lange weiter so! = ).. ..spontan kommt mir da gerade ein gedanke: seit frühjahr bin ich sehr zufriedenener leser des erst seitdem in erscheinung getretenen magazins 'atmo' (abo-crowdfunding-nachfolger des und von den ehem. machern des nicht mehr existenten greenpeace-magazins). in diesem vollkommen unabhängigen, da rein leserfinanzierten und damit fremdwerbungsfreien in jeder hinsicht grandiosen, im kern umwelt-magazins werden zu beginn immer 4 menschen vorgestellt, die individuelle, teils selbstlose ideen und/oder projekte umsetzen und vorantreiben, in ganz unterschiedlicher couleur und größe, und - so wie ihr es seit dekaden mit yucata tut - damit zeichen setzen, etwas gutes tun, etwas, mit dem potential unsere gesellschaft (wieder) besser werden zu lassen. denn es wird im wahrsten sinne des wortes vorgelebt, dass es auch anders geht, wenn wer auch immer wirklich will und bereit ist, kraft + zeit zu investieren, und dabei auch klug bzw. überlegt vorgeht. ich denke, ich werde atmo vorschlagen, an euch heranzutreten, so dass auch euer yucata-projekt dort demnächst vielleicht einmal vorgestellt wird - sofern ihr selbst daran interesse habt natürlich, dies als evtl. reizvoll erachten solltet(?). die 3. ausgabe zuletzt im sommer hatte sogar als schwerpunktthema eben solche menschen/projekte (weltweit) in den umfangreicheren fokus genommen und diesen ein nahezu komplettes heft gewidmet - einfach super-inspirierend, was manche so alles auf die beine stellen! denn es gibt solche menschen eigentlich relativ zuhauf - nur berichtet kaum wer darüber. dabei sind dies alles immer absolute good-news, die neue kraft+hoffnung geben, und mut machen können, vllt. eine eigene, noch nicht geborene idee ins umsetzen zu bringen.

Spicypup 11/1/2025 8:14 AM

Sparhawk, there is so much work behind all the improvements, and I for one am EVER SO THANKFUL for everyone who gave their time and effort to support this wonderful site and community! Time is a commodity, and I am grateful that you don't force our support of the site though ads or paywalls! As a show of support and respect, I have been giving annually — all of this free "content"/games/fun/community has been worth every penny. When I first gave, I thought about how much entertainment I had received and the going rate of "bonus packs" or "upgrades" I would be asked to pay for in other games and gave the minimum. But each year that I have been enjoying the site I have decided to raise my support because of the additions of games, deepening of community, and time spent on the site. To those who have been playing regularly but have not financially supported the site I urge you to consider giving. Think about what your time is worth and how much time you spend here and make the calculation; all of your support keeps the site up and running — hosting, servers, administration, programming, and more. Put your money where your enjoyment is.

be_com4 11/1/2025 8:23 AM

The transformations of 2025 has made the foundation now stronger than ever. Seeing Yucata evolve into a modern, mobile-friendly experience makes me proud—not just of the work done, but of the direction we’re heading together. As a game developer for many years, I’m happy to be part of this journey.

Schatir 11/2/2025 8:23 AM

Super Leistung! Das unterstützte ich gern. 😃👍 Macht weiter so.

ThursdayNext 11/2/2025 11:35 PM

Thank you for all that you do, happy to contribute!

SalFelt 11/3/2025 3:58 AM

Is it possible to see the progress bar for the fundraiser? I dismissed the full message after donating, but would really like to see the percentage as it grows, and it doesn't take up much room on the screen.

Sparhawk 11/3/2025 9:25 PM

It is visible on the donations page (footer) but currently there is still a bug that it is not always visible. I will fix that tomorrow. So, go to the donations page to view the current status!

SalFelt 12/6/2025 3:08 AM

Found it! (Finally remembered to look.) I bet it would fill up faster if it was easier to see....

Momalu 11/3/2025 11:12 PM

I am happy to donate! It is a bargain for the amount of play time pleasure I get.

Andrejka1 11/7/2025 8:43 AM

Hi, thank you very much for everything you do for Yucata 😊 I sent a small contribution on November 5th as a recurring payment from last year under the nickname Andrejka1, I hope it arrived to your account safely. Have a great time 🤗

bmfinc 11/13/2025 2:56 PM

I always donate once a year in January, does this campaign factor in previous donations made earlier in the year, or just new donations from when this campaign started? Looking forward to 2026, would it be preferrable to not donate early in the year and instead wait until this campaign later in the year? I guess I feel a little guilty that I haven't contributed to this specific campaign, and would really like to see Yucata hit 110% of the goal!

Jack-Spirio 12/15/2025 10:38 AM

yeah, I donated during the year (to test the new donation implementation) and now I'm sad that it doesn't count here

willds2 11/13/2025 5:17 PM

There isn't a method to send US Dollars, just Euro.

Mamadallama 11/16/2025 1:57 PM

Just go ahead and donate--the conversion will be done for you. I donated via paypal but it did not show up under automatic. I had to click on automatic and change it to paypal. But, anyway, the conversion just happens during the process.

ASDBigmac 12/10/2025 8:05 AM

Finde es nen bisschen blöd mit dem Zwischenprovider, der dann auch noch einmal alle Daten haben will. letztes Jahr wars irgendwie einfacher. Hab gerade ein Barcode für ne Überweisung gesucht ;)

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Friday, October 10, 2025 by Sparhawk

Yucata has updated its frameworks to create a more consistent design and better user experience. Older FW1 games are now wrapped in FW2.2, with unified and simplified features such as chat, notes, and game resignation.

Yucata has been around for almost 25 years, so it’s not surprising that the standards for game development have changed somewhat over time. Every game fits into a framework, and we call the versions Fw1 (Framework), FW2.1, and FW2.2.

To achieve a better player experience, we have now taken a closer look at these frameworks. 

The strategy for our adjustments differs depending on the framework. Frameworks 2.1 and 2.2 will continue to exist as independent frameworks, but we have aligned their functionality. Both now have an easily adjustable sidebar. 
Unnecessary or very rarely used options have been removed. 

Really major changes can be seen in our older games that still use Framework 1. Since we can’t reprogram all 96 games, we used a trick: we left the games as they are but wrapped them in an FW2.2 frame. Sounds abstract? Here’s what a *Dragonheart* game used to look like: 

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We have now removed the header and footer, and after wrapping, it looks like this: 

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Chat and notes now work just like in the newer games. In particular, you no longer have to worry about losing typed text if the page suddenly reloads. 
In this game, we even took the time to re-implement a game log. So far, we’ve only done that for about 10 games. The other games only show "A move has been done", which is no big help. But at least the rest of the FW2.2 standard functionality is there (auto-replay, jump to specific turn after game end, ....).

Stonecrusher had developed an “Adjust to Window” function for many games that scales the game. We have renamed this function to “Autoscale.” It is now enabled by default and can be found in the options. Not all games support this feature yet. 

The function to resign from a game has also been standardized and simplified. We didn’t want it too prominently placed in the footer, nor too hidden in some settings menu, so it’s now located in the chat tab. After all, you should always talk to your fellow players before quitting a game—that’s just good manners. 
The button looks like this: 

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You can click it without worry—it first opens a dialog. There, you can select how you want to resign from the game and write a message to your fellow players. In a two-player game, the resignation happens immediately. In other cases, your opponents will be asked on their next turn whether they agree or disagree, and the decision is also logged in the chat. 

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More than 200 games are affected by these changes, so we’ll inevitably notice some irregularities. Some games may still have their own hidden “Resign” buttons that are no longer needed, or something may look quite different than before. Please feel free to report such issues in the forum, always including a screenshot—it’s easy to attach one there. 

In our opinion, Yucata has once again become a little bit better. 

37 comments

FAIRspielt 10/10/2025 8:35 AM

> Unserer Ansicht nach, ist Yucata damit wieder ein klein wenig besser geworden. "ein klein wenig besser" finde ich - gelinde gesagt - etwas untertrieben. Das Einbetten ist genial. Danke.

Kerstinee 10/10/2025 8:48 AM

Da stimme ich Fairspielt voll und ganz zu. Es macht jetzt sehr viel mehr Spaß die FW1-Spiele zu spielen. Vielen Dank.

Anja 10/10/2025 8:51 AM

Superidee. Ich bin zwar anspruchslos und es geht mir um das Spielen, so dass ich auch fw1 Spiele absolut in Ordnung fand zum Spielen. Aber mit dem Einbetten ist es natürlich schon schön. Also danke für die viele Arbeit. Aber macht nur das was zeitlich und inhaltlich für euch umsetzbar ist, kein Stress 🤪 Richtet Yucata so ein, dass es ein kuscheliges zu Hause ist. Es muss kein Smarthome mit 1000 Features sein. Das nur von meiner Seite, weil es ja immer viele Wünsche und Kritik gibt ... Viele liebe Grüße

SaschaT 10/10/2025 9:11 AM

Tolle Änderungen! Danke. Ist jetzt endlich auch das Javascript Alert für "Du bist dran" Geschichte? :)

Oramon 10/10/2025 9:49 AM

Großes Lob! Das habt ihr gut gemacht!

urrmeli 10/10/2025 10:32 AM

> ein Protokoll nachimplementiert. Das haben wir bisher nur für ungefähr 10 Spiele gemacht. Ist "Um Krone und Kragen" eins davon? Beim Spielverlauf steht da jetzt immer "Spieler hat bewegt". Allerdings weiß ich nicht, ob zzw. was da "vorher" stand. Auch bei Can't stop (ja, ich verwende die vorhandenen Einladungen sehr sparsam ;) )ist das so.

JD60ATT 10/10/2025 11:09 AM

This new framework is “Not Good”!!! Not having the ability to shrink/totally close the panel on the right side mage’s the game play screen smaller for the games I play by not allowing my ability to see the entire game board! Need to be able to display the whole game board! Who thought this change was good to make?!?

mortimer64 10/11/2025 8:03 AM

Same for me.

rosethorn 10/18/2025 7:16 PM

You can close the panel though.

JD60ATT 10/10/2025 11:18 AM

This new framework change makes it very unenjoyable/more difficult to play the games I play on my iPads due to decreasing the size of the viewable gaming area! If the framework can not be modified to shrink the panel on the right side that currently can not be closed/shrunk then my gaming days on Yucatán may be over….

diepiu 10/10/2025 11:22 AM

Technisch verstehe ich die Ausführungen nicht ganz (als gar nicht programmiererfahrene Person), doch sehe ich ein, dass diese Änderung sinnvoll ist & solche optischen Veränderungen vllt. auch einfach etwas Zeit brauchen, bis man sich daran gewöhnt hat. Dennoch: Gibt es auch eine Möglichkeit, die neue Seitenleiste komplett auszublenden & erst dann aufzuklappen, wenn man diese (bei bestimmten Spielen, für den Chat...) wirklich benötigt? Mich lenkt diese ehrlich gesagt stark ab, weil viel mehr Input & im Spielverlauf-Reiter Bewegung auf einmal da ist als zuvor & es mehr was von "Ups, ich hab versehentlich was gedrückt (F12 )& kriege jetzt den HTML-Code angezeigt" hat... Den "leeren Raum" neben dem eigentlichen Spielfenster habe ich immer als sehr erholsam für's Auge wahrgenommen, auch wenn durchaus mal das Risiko bestand, versehentlich auf den falschen Button zu kommen.

Stonecrusher 10/10/2025 11:50 AM

You can close the sidepanel. Just press that bitton! See my screenshot: https://ibb.co/Z1xbLqKV

diepiu 10/10/2025 12:02 PM

Thank you for your reply and the screenshot. Unfortunately that results as well in my game window shrinking down to a tiny and unusuable something on the left monitor side.

Srynerson 10/11/2025 2:20 PM

The problem is that, in Pax Porfiriana at least, when you close the chat window on the right the rest of the game doesn't expand to fill that space, so closing the chat window doesn't actually help.

Stonecrusher 10/10/2025 11:53 AM

But here is not the best place to post such issues / requests (e.g. no image upload here). Use the forum instead !

diepiu 10/10/2025 12:02 PM

Thank you, I will try to find the corresponding thread.

Bernibabe 10/10/2025 1:20 PM

Ich brauche jetzt eine Lupe um Port Royal auf dem Tablet zu spielen

PIRANHA21 10/11/2025 2:32 PM

Ich konnte für Port Royal die Breite regulieren, in den Einstellungen im Spiel rechts, nun ist es sogar auf dem Telefon wieder lesbar

Bernibabe 10/10/2025 1:23 PM

Ebenso bei Stne Age

wildes 10/10/2025 2:14 PM

With the wrapping of older FW1 games in FW2.2, would it be possible to allow individuals to view in progress games that they are not participating in? As someone who runs tournaments, this is my biggest pain point with FW1 games.

Roozle 10/10/2025 3:23 PM

In Castles of Burgundy you used to be able to see the previous plays of all players, which was very helpful as sometimes quite a bit of time goes by between plays. It's very helpful to see exactly what each player did since your last move (also helpful to remember your own last move!). Now all it says is Player Moved. Like, yeah, that's not helpful at all. I know they moved! If you aren't going to tell me what their move is, why even have that element taking up space? I'm very disappointed to lose the view previous plays option. Thanks for listening and considering my perspective.

Roozle 10/10/2025 9:44 PM

Oh, never mind! The little footprint is still there! Yay :)

califax 10/23/2025 9:15 AM

But you have this info via old footprint-button, don't you?

Spicypup 10/10/2025 3:44 PM

Thank you so much for all of your hard work on the site. I am particularly fond of the addition list of moves played on Balloon Cup! Hallelujah! I can now see what happened clearly instead of making a wild guess (especially when playing asynch)! This is the best site and an awesome community!

sarasa1a 10/10/2025 5:54 PM

I'm pretty satisfied with it, except that the play screen is a little small on Egizia and I can't enlarge it.

Conne 10/10/2025 5:56 PM

Vielen Dank für all eure Arbeit! Leider auch bei mir auf dem Tablett Port Royal schwer spielbar geworden. Entweder sehr klein oder ich kann den Zug nicht beenden, da im Querformat der Beenden Button verschwindet. Auch die Graphik holpert noch. Bitte schaut es euch nochmal an. Mein lieblingsspiel....

PIRANHA21 10/11/2025 2:30 PM

Ich konnte für Port Royal die Breite regulieren, in den Einstellungen im Spiel rechts, nun ist es sogar auf dem Telefon wieder lesbar - im Hochformat

meshuggi 10/11/2025 3:28 AM

tip-top-weitere große verbesserung - danke! was meinereiner noch cool fände: wenn sich eigene chattexte nach absenden noch korrigieren ließen, weil: zumindest mir passieren recht häufig zuweilen viele tippfehler - und insbes, wenn es eine ulkige/witzelnde, ggf. wortspielerische bemerkung bzw. aw hatte sein sollen, wurmt mich die bislang eben nicht gegebene korrektur-option zeitweise =D.. vllt. könnte es ja auch so aussehen, dass man sein geschreibsel zumindest eine zeit lang noch korrigieren oder auch ganz zurücknehmen kann, z.b. solange darauf noch niemand wieder geantwortet / als nächstes geschrieben hat(?). sodele, jetzt mussich dann nach+nach erstmal diverse probanden meiner faves im ggf. neuen gewand antesten.. LG

Nomisemi1408 10/11/2025 5:27 AM

How do i close the sidebar!?! This is terrible!!!!!!!!

phludowin 10/11/2025 6:33 AM

Sehr schön, auch auf einem Smartphone. Da waren bei Thurn und Taxis und Port Royal die Buttons teilweise über dem Spielbrett. Jetzt nicht mehr. Danke!

Thundergoober 10/11/2025 10:43 AM

Appreciate the work that has gone into this, but not a fan of the new visuals.

Srynerson 10/11/2025 2:23 PM

Sorry, while I appreciate all the hard work that goes into running the site, losing the right 15% of the screen sucks in Pax Porfiriana -- chat is rarely used in the game (and when it is, it's overwhelmingly just use to say Good luck/Good game at the beginning and end) and closing the chat screen doesn't do anything to expand the actual game visuals.

Teletubbie 10/12/2025 4:07 AM

Sehr schön 😊besser! Dankeschön ☺️ Das einzige was mich stört ist, dass ich jetzt bei Port royal den Stop Knopf schlecht erreiche. Er rutscht immer unter die blaue Leiste und ist zu klein. Bei DuckDuckGo. Größer wäre schön. Schön wäre es wenn der in der blauen Leiste wäre zwischen zurück und vor. Aber das ist wohl nicht möglich.

FrankPowerful 10/12/2025 7:30 AM

In A few acres of snow, when it's my turn I can't see opponent's moves anymore. The window with the move description stays under the bottom bar and I see only one of the two moves. I couldn't change the setting.

Icke0987654321 10/13/2025 5:00 PM

Finde es auch sehr gut! Vorallem das automatische Löschen der Notizen, wenn man nicht schnell genug geschrieben und der andere Spieler zu schnell seinen Zug gemacht hat war doch sehr nervig. Vielen Dank für dieses Update!

Sickgesacht 10/17/2025 6:33 PM

Ja, das mit den gelöschten Notizen war schon ordentlich nervig. Danke dafür, dass das weg ist. ... obwohl jetzt ein wenig der Thrill beim Tippen fehlt: "Na, bin ich schneller beim Notiz schreiben, als der Spieler mit seinem Zug???...." ;-)

Goliath 10/18/2025 12:51 PM

Ich benutzte nur einen kleinen Lap-Top und einige Spiele sind jetzt so klein in der Darstellung, dass ich Karten nicht mehr lesen kann. Das ist z.Bsp. bei Egizia der Fall.

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Sunday, September 14, 2025 by Zzrxes

Haleakala sunrise Zzrxes was able to witness the sunrise on Haleakala live.

We present: - House of the Sun.

Haleakala is the center of the volcanic island of Maui - surrounded by crystal-clear water - and in this 2-player game we want to honor our gods and erect countless statues on the slopes of the volcano. Here we strive for prestige, and whoever builds their statues as close as possible to the crater of the volcano will surely gain this prestige - but at the same time the risk increases of falling victim to an eruption and losing one or another statue. So: carefully weigh how much you want to increase your prestige at the cost of risk.

The driving force of the game is the players' shared boat, which circles the island several times during the game. The beach section where the boat lands after a player's move is the area where both players now compare their strengths. For this purpose, they previously placed some of their chips on that beach section (the other part is used to give the boat its movement around the island).

Each sector contains 2 cards, and whoever wins there may take first pick and thus, for example, has the opportunity to erect statues, buy bonus cards, and do some other things. But at some point nature strikes back and the volcano erupts, which for us players means that the time for scoring has come. However, this happens only twice in the game, and after the second scoring the game ends.

Will you be able to impress the gods and finish the game as the winner?


The implementation for Yucata was done by mlmpn, marking her debut. We thank her and are happy with you about this new game. Many thanks also to Fairspielt for the above blog text, as well as to all testers who contributed to the success of the game. As always, our thanks also go to the author and Feuerland Spiele for the license to offer Haleakala on Yucata.

2 comments

Zephy 9/15/2025 5:57 AM

What a brilliant implementation! So excited to play this. Congrats on the launch!

hunera 9/18/2025 4:28 PM

beautiful picture :-)

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Sunday, August 31, 2025 by Zzrxes

For a long time we have seen requests to be able to play Balda also in other languages. Now it's here: the German dictionary.

Balda has got a new option: "Language", which allows to choose between English or German dictionary. Rules and ingame text were translated into German as well.

Some stats:

  • Wiktionary dump lines processed: 61222562
  • Wiktionary pages processed: 1338804
  • German words processed: 830088
  • German words added to Balda: 138995
  • German definitions added to Balda: 191899
  • German nouns added to Balda: 111334
  • German verbs added to Balda: 14634
  • German adjectives added to Balda: 16127
  • German adverbs added to Balda: 1398

If you believe that you have found a valid word that is not included in Wiktionary (and consequently in Balda's dictionary) and you would like to correct this discrepancy then firstly you should add the new word to Wiktionary by following the Wiktionary guidelines.

After some time when new words accumulate the developer will download the wiki dump, run the parser and extract words from Wiktionary to Balda.

That way Yucata players could also help other people by improving the Wiktionary while having some fun at the same time. :)

Balda has been implemented by Buchas, thanks for adding the German dictionary!

8 comments

FAIRspielt 8/31/2025 2:29 PM

Danke, Buchas!

Anja 8/31/2025 2:40 PM

Vielen Dank, ich spiele gerne Wortspiele, aber nur auf deutsch. Mein Englisch ist dafür echt nicht gut genug ...

mary_mikrowelle 8/31/2025 2:43 PM

Danke

orangeria 8/31/2025 7:57 PM

Danke

Zergeline 9/1/2025 2:47 AM

Super, ich freue mich riesig. DANKESCHÖN.

Sickgesacht 9/4/2025 3:43 PM

Dankeschön an Buchas! Das werde ich jetzt wohl häufiger mal spielen. Coole Sache auch das mit dem Wiktionary.

VK53 9/10/2025 2:09 PM

Wie kann ich das Spiel aufgeben oder löschen?

Spiel-Lust 10/10/2025 9:20 AM

Balda auf deutsch ist inzwischen mein absolutes Lieblingsspiel geworden. Danke!

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Sunday, August 17, 2025 by Zzrxes

And once more we are able to offer you a new game!

Glory Islands features easy-to-learn rules and fast, simple turns! You must outwit your opponents to claim fame and fortune.

GloryIslands has been implemented by karmiris. As he does not have that much time anymore, Jack-Spirio has offered to take over for the final touches and in case of any issues. Thank you both!

Thanks also to the author and to the publisher Rio Grande Games for the license to have GloryIslands at Yucata.

3 comments

FAIRspielt 8/17/2025 6:30 PM

Oh schön, endlich mal wieder ein Mehr-Personen-Spiel

volkerk 8/19/2025 1:37 PM

Wie Fasanerie, White Castle, und Nereus. Knapp waren sie nun auch nicht, auch wenn es dieses Jahr mal recht viele neue 2p Spiele gab. Aber ja, ich spiel auch lieber mit mehr Leuten...trotzdem, Instinkt, Paris und Tholos sind eine echte Bereicherung.

mktoni 8/18/2025 10:26 PM

:)

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Tuesday, August 5, 2025 by Sparhawk

What are groups for?

Groups are designed to let players organize themselves into smaller communities, communicate with each other, and play together.
Each group gets its own chat channel, which works like a private chat.

From now on, you can also send an invitation to a group instead of to everyone or to individual users: This new group invitation can only be accepted by members of that group.

Typical use cases:

  • Playing with friends or family:
    I create a private group, for example with friends or my local board game club, and invite specific members.

  • Communication in a specific language:
    I create a public group that anyone can join.

  • Group with entry requirements:
    I only want experienced players for a certain game to join a group.
    For this, I create an approval group. Players can request access, but the owner reviews each request individually.

How does it work?

You can access and create groups from your profile or profile menu. From within a group, you can send invitations. The chat and invitations should then work intuitively. Groups are always recognizable by a preceding #.

The feature is currently in testing and will likely get several updates. Feel free to try it out and share your experiences!

7 comments

pliq 8/5/2025 2:14 PM

Love it! This is excellent for those of us who used the buddy list as a gathering of players for a specific game (in my case Port Royal) in the old portal, and used the "Add all" feature for inviting everyone in the buddy list in private invitations. I have created a Port Royal original scoring (12 VP, also with Expedition required and Just one more contract...) Group, for players with TS more than 1050. Anyone who are interested in this, feel free to reach out!

lesslucid 8/6/2025 1:15 AM

e

pliq 8/6/2025 6:25 AM

haha

lesslucid 8/6/2025 1:16 AM

Uh, more seriously though, thanks for this new feature... seems very useful.

Ringcaat 8/7/2025 2:34 PM

Oh wow! I bet this will please a lot of people. I'll have to think about whether I want to use groups myself.

ozjesting 8/18/2025 10:46 PM

Can you change the name of the group? Our first group organiser picked a terrible moniker! ;)

Snoozefest 8/21/2025 10:18 PM

No one seems to be getting invites when a game is created for my groups.

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Monday, July 21, 2025 by Sparhawk

Ten days ago, I shared with you why we’re rebuilding our portal and what’s changing. You can find the detailed blog post a bit further down this page.

On both the lobby and the games page, you’ll find a quick help guide behind the red question mark icon. Inserted image

Interestingly, new players often find it easier to get started with the new portal than experienced Yucata users. That’s completely understandable — it’s tempting to approach everything the same way as before and to look for familiar features in the same old places. At first, it might feel a bit strange — like wearing your wristwatch on the other arm after twenty years.

I’ve been using the new portal for several months now and recently compared its features directly with the old one. To me, the old portal now feels clunky and outdated — switching to the new Yucata feels like coming home. Please take a bit of time to explore, use the two help pages, and don’t hesitate to ask questions in the chat. And maybe hold off for a week before submitting feature requests like “I want it to work just like before” — many things start to feel natural after a short while.

34 comments

Nima1629 7/21/2025 6:16 PM

Congratulations and thanks for the hard work!

Quick_Ben 7/21/2025 7:49 PM

Looks great 😃👍 Now like you say, we just need to find our way around to get used to things 😁😅

SalFelt 7/22/2025 1:27 AM

I've been mostly playing here for a week or so - went back to the old Yucata a couple of times, and it just felt cramped. And the new lobby is lovely!

Lilahammerhai 7/22/2025 3:23 AM

Wo finde ich meine Spiele? Erster Eindruck: nicht gut.

meshuggi 7/22/2025 4:32 AM

absolut top! vielen dank für all dies + überhaupt eure unbestechliche beständigkeit! supergut das es euch/yucata so gibt - bitte weiter so! =])..

meshuggi 7/22/2025 4:34 AM

Absolutely fantastic! Thank you so much for all of this, and for your unwavering persistence! It's great that you/yucata exist—please keep it up! =])..

Zanni 7/22/2025 4:59 AM

Wow, das ist super! Vielen Dank für Eure Arbeit! Mit den Hilfeseiten hat man in wenigen Minuten einen guten Überblick. Die neuen Möglichkeiten zum Umsortieren, direkter Chat zu den Admins oder auch die Chatliste links finde ich prima. Nach einigen Augen-OPs und dadurch starker Beeinträchtigung habe ich sofort bemerkt, dass Ihr nun auch barrierefreie Schriftarten etc. nutzt. Auch dafür ein großes DANKE!!! Ich bin sicher nicht die Einzige hier, der das sehr hilft.

koikoi 7/22/2025 7:34 AM

Thank you, works great for me!

lesioc 7/22/2025 7:34 AM

First impression pros: looks nice; better to understand whats going on especially "My games" and "Recently finished"; configurable layout :) First impression cons: Everything seems to be much larger -> less info fits in a single page; found "ranking table" missing in submenu of game name in "My games"; "Game history with me" is not working as expected

Acorn72 7/22/2025 7:45 AM

Congratulations and much gratitude. It feels a bit overwhelming, but very much like a gift to unwrap. Yucata is the kindest, coolest spot on the entire www, as far as I’m concerned, and a model online community. It’s almost unbelievable that something like this still exists, and just keeps getting better!

Jonas84 7/22/2025 8:55 AM

Ich möchte eine Anmerkung zu dem Bild oben auf der Seite www.yucata.de/de/Blog machen. "Der Typ mit dem weißen Bart sitzt immer rechts." Handelt selber, ob ihr den Zufall so lassen wollt, oder ob ihr es mixen möchtet. Jonas84, 22.07.25

bleibdran 7/22/2025 9:59 AM

Der neue Auftritt ist einfach nur scheiße. Wie komme ich überhauptt an Mitspieler; keine Idee.

juliebeetle 7/31/2025 7:54 AM

wow.

dadafufu 8/14/2025 8:04 PM

Bleib dran, Du schaffst das!

Sergiojmg 7/22/2025 10:50 AM

The new web is lovely, but I don’t find my current games to play!! A link to them please! Thank you!

cosno 7/22/2025 12:52 PM

Man sieht eigentlich gar nicht mehr, dass man auf Yucata ist, weil es oben nicht mehr steht. Die Overview ist jetzt ziemlich langsam und es passt nicht mehr alles relevante auf eine Bildschirmseite. Warum kann die Galerieansicht nicht so filtern wie die Liste?

Kasseler 7/22/2025 1:09 PM

Wäre schön wenn man sich aussuchen könnte, ob man die alte oder die neue Version nutzen möchte. Bin seit 12 Jahren hier und kenne es nicht anders.

JewelQueen 7/22/2025 1:17 PM

How do i get back to the old. The new site is great. I just hate change. Can't find if my buddies are online on Yucata. Don't know how to delete the blogs, conversations that are piling up. Any help would be greatly appreciated. Thank You. I'll eventually get used to the new but I like to have options. Thanks

hellofather 7/22/2025 2:28 PM

I've tried to search the comments here, below, and in other areas for this request and can't find it - hope it's not a duplicate. My Games in the old format had a separate seemingly redundant Next Turn or Next Game button at the bottom. This was useful to me because I keep a dedicated tab on my chrome browser for Yucata, and if I relied solely on the list's display of what is the next game to play, it is/was frequently out of date, such that when I clicked in the out of date list indicator on what game I'm supposed to play next, that game would pop up, and in that new window I would be told that there was a different game that I had to take a turn on first. I could then just press the Next Game button, or, to avoid this whole thing, I could either refresh my tab and wait for the repaint, or, just press that now missing "Next Game" button at the bottom of that list. Are there plans to put that button back on the new screen?

grafi 7/22/2025 4:12 PM

Thank you for the fantastic work! The Games section with the large thumbnail listings is a HUGE improvement. Really appreciate it. Donation sent.

Nomisemi1408 7/23/2025 5:37 AM

Hi. New games starts that i have not accepted?

capnemo-1734 7/23/2025 9:12 AM

That undoubtedly took a ton of work. Looks great!

Fawls13 7/24/2025 1:50 PM

I like the new look. It's definitely more up to date. I need to get used to it after using the old format for so long. Within a year I'll probably forget the old.

willds2 7/24/2025 10:45 PM

I can't find the public game invitation lists. Sometimes I'd rather not create a game and prefer to accept games from the public invitation list.

Catweazle 7/25/2025 5:53 PM

Ein bisschen unübersichtlich und die Spiele gehen immer noch im JavaScript-Fenster auf. Man sieht die Spiele wo man dran ist, nur schwer und da ist auch ein Fehler in der Anzeige: Selbst wenn ich in mehr als 1 Spiel dran bin, leuchtet der unscheinbare rote Button immer nur beim ersten Spiel(bild) auf und nicht bei allen, wo ich dran bin. Das ist unlogisch.

Teletubbie 7/26/2025 9:14 AM

Es wäre schön wenn Spiele und Einladungen direkt untereinander wären. Also Chat nach oben. Schön wäre auch zum ausklappen für die die den Chat gar nicht benutzen. So nimmt man ein Spiel an und muss über den Chat weg scrollen.

Sickgesacht 7/28/2025 7:15 PM

Die Lobby kann man sich jetzt zurechtbasteln, wie man es mag, alle Blöcke sind nach Belieben verschiebbar, bspw. Chat nach ganz oben oder unten usw. ... Das findet man oben rechts unter dem Nutzernamen, da geht dann ein Fenster auf: "Seite anpassen" - et voila! Die Möglichkeit, den Chat zuzuklappen wird bestimmt noch nachträglich eingebaut.

Lisina 7/26/2025 8:20 PM

Neue Einladungen anmelden ist mühsam. Ich wünschte mir die alte Version zurück.

gocook1 7/27/2025 12:54 AM

I appreciate all the work on the new portal; it looks really nice! I have a couple questions/suggestions. It says in the blog post below there is a "list" view in both the lobby and games page, but it seems to be just the lobby. Am I just overlooking the button in the games page? Also on the games page, the 'only with invitations' checkbox 'sticks' when you leave and come back to the page, as well as the 'number of players' and 'rating'; but the 'only online players' doesn't. It would be nice to have that stay also.

gocook1 7/27/2025 10:08 PM

Thanks for adding the 'list' view on the games page!

Fototom 7/28/2025 12:21 AM

Ich habe gerade gesehen, dass es neben der Spieleliste auch die Auswahl der gewerteten/ungewerteten Spiele gibt. Nun komme ich gut zurecht und muss nicht mehr für den schnellen Überblick auf die Testseite gehen. Vielen Dank für die Arbeit an alle Beteiligten, um diese Spieleseite attraktiver zu gestalten.

dadafufu 8/14/2025 8:08 PM

Ich finds einfach immer noch nur klasse, dass ich online kostenfrei spielen darf. Ich bin Euch auf ewig dankbar. Wie Ihr die Website gestaltet ist Euer Ding- ich fands gut und finds immer noch gut. Danke für alles! PS- kann man einen Gruppennamen ändern??

Donnerkiesel 8/18/2025 9:19 AM

Hej. Ich vermisse die Option "Spiel in neuem Fenster öffnen" (nicht im neuen Tab) Ist bei der Einstellung dazu was geändert worden?

Flickercuts 8/24/2025 11:21 AM

Thank your for all the hard work on this upgrade!

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Friday, July 11, 2025 by Zzrxes

 In the Yucata forum poll about which feature or module I (Stonecrusher) should implement next for Skymines, the Automa, the artificial player, received the most votes.

Now "Luna" is ready. She allows you to play Skymines solo. You can also add her to multiplayer games. Unlike the physical game, this is possible multiple times on Yucata. For example, you can create a game with 2 human players and 2 Luna players.

Luna has her own Yucata account. On her player info page, for example Luna level 2, you can track her current Trueskill (which only changes in games with 2 or more human players).

I’m curious to see how this value will develop across the 9 total Luna users (there is a separate Luna user for each difficulty level).

Testing showed that Luna plays very strongly, even above level 2. My tip: Start by playing against a Luna with level 2 or lower!

Many thanks again to the publisher for the Skymines license! The Automa was implemented by me, Stonecrusher. Kerstinee extended the rule pages with the Luna manual. Thanks to all testers, especially 9M9K9, who found many bugs and gave great suggestions for improvement!

Have fun trying it out!

4 comments

SaschaT 7/13/2025 1:33 PM

Sehr cool! Jetzt muss ich das Spiel nur erstmal lernen :)

Stonecrusher 7/16/2025 9:17 AM

Luna kann dir beim Lernen helfen. Lad sie ein zu einem Solo-Spiel! Sie wartet schon darauf deine Einladung anzunehmen.

Stonecrusher 7/16/2025 9:23 AM

Jemand hat mich gefragt wie ich für Luna die besten Züge berechne. Zur Klärung: Lunas Aktionen sind durch ein *Kartendeck* festgelegt. Es gibt also keinen Algorithmus, der ausrechnet welche Aktion in einer bestimmten Situation die bestmögliche ist. Das spart Rechnerpower. Und dennoch simulieren Lunas Aktionen meiner Meinung nach recht gut einen menschlichen Spieler.

Jadawin1965 7/22/2025 6:21 PM

Tausend Dank für Luna. Jetzt kann man auch mal ein schnelles Skymines spielen. Und du hast recht, Luna ist überraschend stark.......

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Friday, July 11, 2025 by Sparhawk

Yucata is getting a completely redesigned portal with a modern, mobile-friendly interface and a much simpler navigation system. The goal is to make it easier for new players to get started and to ensure smooth gameplay across all devices. The new version is now available for testing at https://y4.yucata.de – feedback is highly welcome!

Many of you have already noticed – a lot has been happening at Yucata since the beginning of the year. We started with multilingual support: in addition to German and English, the platform is now also available in Spanish and French, with more languages in the works.

Next, we rebuilt the forum from the ground up – a necessary step to prepare for what comes now: the biggest and most visible change of all – the complete redesign of the Yucata portal.

Our two main goals:

  • Full functionality on mobile devices

  • An intuitive navigation, especially for new players

Both were major challenges. The old portal had a fixed-width layout – great for developers, but frustrating for users on mobile devices. Our new "mobile-first" approach had to balance clean usability on small screens without turning the desktop version into an oversized mobile app with giant buttons and empty space.

We ended up designing eight different screen-size layouts, from 320-pixel phones to 1440-pixel desktops. Elements show, hide, or behave differently depending on the device. It feels great in testing – but of course, we expect to find real-world cases where it's only almost perfect.

Now, with Y4, I can easily use the chat, forum, game list, and profiles on my phone – and it still feels compact and efficient on a large desktop monitor.


New Navigation – Easier Onboarding

I recently ran an analysis: 60% of newly registered users never made a single move in a game.
These were not guest accounts, and they didn’t bounce due to the old layout – they completed the full registration and still disappeared.

Here’s my take on why – in order of urgency:

  1. Too complicated navigation: Games, invites, and overviews were scattered and hard to connect. New users often asked “How does this work?” in chat – and we gave them a survival guide.

  2. No immediate gameplay: New players want to start now, not in 2 hours. But creating or accepting an invite doesn’t start a game right away, and even after the first move, it might take a while to continue.

  3. No way out: If you're stuck in a game you don’t like or don’t understand, there was no clear way to leave. The game just sits there, waiting.

These are the three biggest hurdles for onboarding.

What has changed?

1. Simplified navigation:
The main menu now has just two entries: Lobby and Games. Everything else is moved to the footer. The game list now combines all the old lists into one – and it's far more powerful.

2. Redesigned game list:
We reworked all the cover images and categorized each game by theme, mechanics, and complexity. Questions like “Which games are fast?” or “Do you have abstract games?” are now answered visually and intuitively.

Inserted image

3. Streamlined invite creation:
Previously, some invite pages had multiple screens of options – including advanced features like TrueSkill filters. Now it's clean, clear, and usable without reading a FAQ.

Inserted image

4. Better first steps with solo games:
While we can’t guarantee immediate multiplayer games yet, solo games are now more visible and easier to access. With over 20 solo games available, players can dive right in, try things out, and experience the quality of our implementations – making the wait for an opponent feel worthwhile.

5. “I want to leave a game”:
We have concrete ideas for this issue – but it’s planned for a future update.


Try It Now!

Y4 isn’t fully finished yet, but you can already try the new version at https://y4.yucata.de.
We’re aiming to go live by the end of July.

Please post any feedback or bug reports in the forum, in the channel “The New Yucata.”
One topic per post, if possible – to keep discussions manageable.


What’s New?

  • Games and invites are now fully integrated, with two views: list and category. Category view is default for new users.

  • Chat and messages are now unified – private messages are shown as personal chat channels, with image support just like the forum.

    Inserted image

  • New chat channel to contact admins/moderators

  • Completely new donation system: many more payment options beyond PayPal, fully integrated into the site. Donation badges are automatically granted and instantly visible.


What’s Gone?

  • Player search

  • Online player list

  • Several of the ranking lists

  • Guest accounts

  • Buddy tags


What’s Still Missing?

Beyond many minor fixes already in progress, there’s one major feature we still want to add:
A new-player info section that guides users step by step, along with a one-click solo game launcher – including an option to cancel.


Thanks to everyone testing, contributing, and sharing ideas – we’re excited to shape the new Yucata together with you!

32 comments

ak15 7/12/2025 5:05 AM

Soweit ich weiß kann man alle Solospiele bereits abbrechen (weil wir in FW2 die Funktionalität haben, vorzuschlagen, Spiele abzubrechen, und beim Solospiel muss ja nur der Spieler selbst zustimmen). Dazu ist also keine neue Option nötig, vielleicht müsste sie nur sichtbarer gemacht werden.

Mandelkern 7/12/2025 7:32 PM

Wenn es keine Gastkonten mehr gibt, kann dieses Thema aus den FAQs rausgenommen werden.

Katzenauge 7/12/2025 8:06 PM

Ich erkenne an, dass es viel Arbeit war. Aber intuitiv? Ich find's leider nur noch unübersichtlich und blicke entnervt auf den Tag, an dem das alte Yucata offline geht.

bebe25 7/13/2025 6:57 PM

I love the new overall look and feel, but i really miss the viewing items in a table versus the new thumbnails. will there be an option to view invites and my lobby as a list ?

Tile 7/15/2025 8:33 PM

I thought this too, and there is a little toggle called 'list' which switches it from grid to list

Dannecus 7/16/2025 8:27 AM

I like the list better too. Happy to have the option for thumbnails, but lists are more practical.

Donnerkiesel 7/15/2025 10:09 AM

Hej. Übersichtlich finde ich es noch nicht. Ich habe erst mal alle Anzeigen auf "Liste" umgeschaltet, damit ich mehr sehe und einiges habe ich minimiert. Schrift.. ist mir zu groß. Aber mal schauen...

luna_sphene 7/15/2025 11:08 AM

Hi, I’m quite deceived that the change is more on an esthetic approach, a new look that seems to blow every section out of proportion than clearly condensed! It does looks more like a kid’s screen, making all the sections too large to get the whole picture! the new look doesn’t seem to bring new implemented ways of playing like a section to play live games…etc

SalFelt 7/15/2025 12:32 PM

First impression - I like it. But (always a but; the truly happy don't write) when games launch, the game window doesn't show the whole game, even on a device that has plenty of pixel space. It's a nuisance to have to drag the window to find the on-turn directions and the finish-turn button. Not a problem if the system will remember what I did, but if it doesn't, that'd be a welcome development.

Stonecrusher 7/16/2025 9:11 AM

For games implemented in the old framework (there's no sidepanel in such games) there is a checkbox called "fit into window". Try selecting that to enlarge the game board so it fits into the game window.

elroyguess 7/16/2025 7:33 AM

Auf dem Smartphone würde ich die neue Oberfläche keinesfalls als übersichtlich bezeichnen. Der Ersteindruck ist eher ein Rückschritt bei diesem Thema, denn ich muss deutlich mehr scrollen, die Informationen nehmen mehr Höhe als bisher ein.

Dannecus 7/16/2025 8:38 AM

I went to my Player Information page in the new version. The ranking progress graph is there, but missing the ranks down the right hand side, which I liked. Also, on the old interface, I liked the (left-hand) side bar that showed my buddies - a quick way to see which of them is on-line. Can't see that on the new interface, or any other way to see who is on-line - am I missing something? Happy to loose the side-bar, but could we have a 'buddies' section somewhere to keep track of them.

Tyrion 7/16/2025 8:46 AM

Wenn man jahrelang die alte Oberfläche gewohnt ist, ist die neue erstmal gewöhnungsbedürftig. Die Titelbilder für Spiele sind für Neulinge wahrscheinlich gut. Die Abschaffung der altmodischen Menüzeile sicher auch. Insofern hoffe ich, dass die genannten Ziele erreicht werden. Was mir fehlt: -Man erkennt nicht, welche Spieler bei einem laufenden Spiel online sind, und wer am Zug ist. Für einen Spieler wird eine Abwesenheit angezeigt, die einen Zeitraum betrifft, der längst vergangen ist. - Ich finde keine Übersicht über alle vorhandenen Einladungen. Ich suche oft ein Spiel nach der Einladung aus.

Thundergoober 7/16/2025 10:17 AM

cannot find the public game invitation lists nor the create game function.

Thundergoober 7/16/2025 10:19 AM

clarification, public invites from only players online. or private or sent invites.

Buttons0226 7/27/2025 11:57 PM

I can't find any invites that friends have sent, have you been able to figure it out?

petalpocket 7/16/2025 11:26 AM

I just noticed that on the "Recently Finished" games it does not show the points lost or gained, only won or lost. How do we see the points won or lost, or is that going away in the new version?

petalpocket 7/16/2025 11:32 AM

I really like how you sorted the games. It makes it easy to look for a type of game to learn or play. One other thought - you said that one reason people might not play after registering is because they want to play immediately, I often look at who is on line to select my games so I can play immediately or "live". I hope we will still be able to see who is online on our friend list and in the game invitation area.

petalpocket 7/16/2025 11:39 AM

Okay, just found how you see if someone is online when looking at the game invitations. When I tried to find games with people online none show up, is this something that is still in process of development?

CroOm 7/17/2025 2:57 AM

for mobile users ok, but keep the old interface for pc players

busta 7/17/2025 8:35 AM

I like that the new design is more mobile-friendly. However, what I miss the most at first glance is the lack of an online status feature. When I just want to play a quick two-player game and I'm browsing through open invitations, I'd like to be able to choose one where my opponent is currently online.

wombat929 7/17/2025 12:33 PM

Love the new look.

Thundergoober 7/18/2025 11:07 AM

where can I find the game result scores by game?

Donnerkiesel 7/22/2025 2:47 PM

Hallo. Nach dem Aktualisieren muss ich meine Einstellungen neu vornehmen! Das ist lästig. Auch bei der Neuanmeldung ist das so. Kann das geändert werden?

rkruc 7/24/2025 6:50 AM

Re: "No immediate gameplay" postulate. I like playing asychr . I play a lot of games asychr on Yucata. And Yucata philosophy of remembering all revealed info and logs are great. BUT.... I tried to play with friend a game ( twice) and they prefer to play live game but it required working around "+++ It's your turn, but you have to make a move in another game first +++" on my side. There is a workaround, but it is not obvious and AFAIK it is not documented( I found info searching on forum IIRC about feature request about live play), Anyway it seems not working ideally my opponent reported afterwards that my moves wasn't visible (I wasn't able to replicate) Long story short: until there would be a GOOD support to have at least ONE game in realtime it would be hard for endorse Yucata as good place to play live games. (Seems obvious?)

rkruc 7/24/2025 6:53 AM

I tried to write in multiple lines to increase readability but all text all ended in one paragraf anyway :(

willds2 7/24/2025 10:40 PM

Where's the public game invitation lists?

Donnerkiesel 7/27/2025 5:51 AM

Hej. Man erkennt in der Übersicht nicht mehr, ob jemand etwas in den Chat geschrieben hat. Das war vorher besser. Und wenn der Spielzug beendet ist, erscheint unten links "nächstes Spiel" orange hinterlegt, obwohl es kein weiteres Spiel zu spielen gibt :(

Buttons0226 7/27/2025 11:56 PM

How can we find pending invitations that friends have sent us?

Donnerkiesel 7/29/2025 4:26 AM

Hej. Einiges, was ich angemerkt habe, ist ja mittlerweile umgesetzt worden. Danke. Es gibt aber unter Spiele kaum noch "nicht gewertete" Spiele. Wahrscheinlich, da "gewertet" voreingestellt ist. Ich vermisse die "Übungsspiele".

Vrodelix 7/30/2025 6:41 PM

I agree with Buttons0226. I found an invitation by searching for the relevant game. Good thing I knew what to search for!

gocook1 8/10/2025 4:42 PM

Any chance of bringing the Buddy option back? It was nice to know easily if a friend was online.

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Sunday, June 29, 2025 by Zzrxes

We're excited to welcome Tholos to the site - a smart, streamlined strategy game for two players that's all about timing, tactics, and outthinking your opponent.

In Tholos, you're each placing stones into ancient temple columns, trying to win them - but not always by having the most. Sometimes, letting your opponent overcommit is the real path to victory. It's simple to pick up, quick to play, and full of little surprises that make every match feel fresh.

Quick matches with meaningful choices

A fresh twist on area control

Perfect for fans of head-to-head strategy games

If you enjoy games that are easy to learn but reward clever planning, Tholos is a great pick. It's ideal for short sessions - or for getting in a rematch or two.

Tholos is the first game Nima1629 has implemented for us - thanks a lot for joining our developers :)

Thanks also to the author and to the publisher Perro Loko Games for the license to have Tholos at Yucata.

3 comments

Pina-Colada 6/29/2025 8:44 PM

Die Ankündigung macht neugierig. Werde ich mal gleich antesten. PS. ein Direkt-Link über das kleine Bildchen fände ich auch sinnvoll.

volkerk 6/30/2025 2:26 PM

Gute Idee. Erledigt.

leeece 6/29/2025 11:03 PM

I'll be sure to give it a try!

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Sunday, June 15, 2025 by Zzrxes

Hello Yucata friends, there's another game to add to your playlists:

Fluff up your feathers, folks, flighty pheasants flock the footpaths, and your employer would like some to fancy up their faculty!
Watch out for sneaky foxes and feisty dogs!

Yucata.de introduces to us another fine game from the indefatigable Friedemann Friese. Thanks go to the designer, publisher 2F and illustrator for allowing us to enjoy this fun card game here, and special thanks to Watno for bringing it to us.

The game info page for Fancy feathers can be found here

10 comments

K_I_T 6/15/2025 1:54 PM

Thank you!

Thrap 6/15/2025 3:06 PM

I really love the french name of this game: Fasanerie. It's so fancy!

kristeen 6/15/2025 5:00 PM

It really sounds French but I think it's rather German. The french word is faisanderie.

kristeen 6/15/2025 5:01 PM

I kept the german name since the game does not seem to be available in French.

Zzrxes 6/15/2025 5:45 PM

You stole that one from German :-D Also: I just uploaded the French version of the rules pages. Thanks Kristeen for the translation!

Spicypup 6/15/2025 9:45 PM

OHH! I love birds! I can't wait to learn it! Thank you!

leeece 6/15/2025 11:11 PM

Fascinating, fun and frolicsome!

leeece 6/15/2025 11:32 PM

Forthwith fight for free-for-all pheasants from fantastic Friedemann Friese!

lesslucid 6/16/2025 12:25 AM

Frabjous day - thank you!

ARMINIUS 6/21/2025 4:33 AM

Great game.....

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Saturday, May 31, 2025 by coastliner

Build the beautiful nocturnal Parisian streets

Try Paris:  La Cité de la Lumière, the latest game available on Yucata!  We have a complete implementation here, that also includes the Eiffel expansion and a couple of promotional add-ons.  This is a quick, highly interactive two player tile placement game.  The game is played over two phases, and you'll need to do some clever planning from the very beginning of the game if you want to find success.

I'm Craig (coastliner), the implementer of this game along with eight others here.  I've been playing and coding  and having a blast on this site for almost seven years now.  After trying many of the games we have available here, I've started to get a good feel for the kinds of games that I enjoy playing digitally.  And this is the main reason I chose to implement Paris -- it has that feeling of the kind of game that I'll enjoy playing here for many years.

It was great fun to implement this game, but towards the end of the process, I started to have some doubts.  I'd heard so much about the beautiful nighttime Parisian streets.  Was the online implementation doing it justice?  Clearly some on-site research was required. 😃  So, after a wonderful trip where I was able to visit many of the landmarks from the game's postcards, I felt a lot better.  I managed to capture six of the postcard sites in one photo, can you find them?  (To be fair, two of those six are perhaps questionable.)

Inserted image

 

Inserted imageThere's one unusual aspect of this implementation I'd like to call out.  I discovered early in playtesting the online version that this planning aspect could be challenging in an asynchronous game.  While you place your tiles in phase 1, you will be creating spaces for the polyomino building tiles that you'll place in phase 2.  But when you return to an asynchronous game after several hours, it's not always obvious what those plans were.  I normally like to use the fantastic "Notes" feature on Yucata to track these kinds of things, but in this case that was becoming tedious.  Writing notes like "Place the zig-zag building along the left side of the board, one row from the bottom, aligned like a staircase leading up off the left side of the board" again and again was draining some of the fun out of the game.

So I created some planning functionality that lets you privately track those plans.  It's totally optional, and probably those with a better memory capacity than I might not need it at all.  But for the rest of us, I think it really improves the playability of this game, especially if you start multiple games at the same time, so check it out!  Click on the blue "i" icon next to the game/plan switch in the top left of the board for more information, or see the "Hints for Handling" section of the rules.

If you still need convincing to give the game a try, I created a short (less than 5 minutes) video that demonstrates the game.  It's not a complete rules explanation, but it does show how the game works on Yucata.

Many thanks to the publisher Devir, who have been very involved in bringing some of their games to Yucata recently.  I'm also grateful for the efforts of the translators and testers (whose suggestions have had a very positive impact on the final product).

Enjoy!

6 comments

przemyslow 6/1/2025 5:40 AM

Thank you for the great game and super-warm and friendly blog entry! Planning functionality works great for me. <3

Elafonisi 6/1/2025 4:34 PM

Always happy about the buddies here who invest so much time, energy and passion to imnplement a new game! THANK YOU! I already tried it and the only thing that puzzled me was that sometimes I'm asked to press "end my turn", but there is no button for that and if I refresh it turns out to be already the turn of my opponent (that happened playing with an iPhone)

coastliner 6/2/2025 9:37 AM

That's curious, I can't think of a reason that would happen. You should be required to click the "Finish turn" button after every turn. If it happens again, note the gameId and move number.

Sparhawk 6/3/2025 4:00 AM

I am especially impressed with the video by the developer. That's a first as far as I remember?

Jack-Spirio 7/15/2025 7:26 PM

I only tried this because of the planning functionality, but I think I like the game too.

Thundergoober 7/18/2025 11:08 AM

Thank you!

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Saturday, March 22, 2025 by Sparhawk

Enter the duel in a gloomy forest full of mystical creatures. 


Instinkt coverLogo Board Game CircusInstinct is a tactical tile laying game for two players. Battle it out in a gloomy forest full of mystical creatures! Take turns placing cards in a 4x4 display. Make your choices carefully to score points. Sometimes it‘s all about the right timing! The player with the most points at the end of the game wins.

Instinkt is a pure 2-player game and plays fast — about 20 minutes on the table. It’s our first game by Udo Peise, but already our third release by publisher Board Game Circus, the other two being CuBirds and Rollecate.

We’ve worked closely with Michiel de Wit from Gam’inBIZ, who handled the Dutch localization of the game. Here’s what he had to say about Instinkt:
Eingefügtes Bild

The first time Daniel from Board Game Circus showed me Instinkt, I was completely blown away. I instantly fell for its art and slick gameplay. Instinkt is a cracking little puzzle that plays out in just 10 minutes and really challenges you. The rules are simple, the choices pretty straightforward, but every game has surprised me with some sneaky move or clever twist.

Gameplay-wise, Instinkt kinda reminds me of Hive, that classic abstract game with hex tiles. In Instinkt, the play area's just a 4-by-4 grid, but during the game, this grid can shift about, which is really cool and one of the reasons I find Instinkt so fascinating to play. Everything’s well balanced—never gets dull, though. Like the artwork, there's sharp contrasts between moves, scoring chances, and strategies. I absolutely adore that about the game.

The rules of Instinkt are super easy: each player starts with the same 12 square cards. Each turn, they chuck down one of their 3 hand cards. The numbers on the cards sort out who goes when, but going first isn’t always a bonus. Most cards (9 of them) offer a specific scoring chance, usually needing a certain placement. The other 3 cards don’t score points but give you a one-off special move that can shake things up. I’m especially fond of the Stag, as it can really flip the game on its head, keeping everyone on their toes.

The digital version of Instinkt on Yucata is super sleek. While the gameplay is smooth in both versions, scoring in the tabletop game requires a bit more attention to track. Yucata handles that beautifully by offering intermediate scoring updates, giving you a clear idea of where you and your opponent stand. This feature makes the digital game even more addictive than the tabletop version already is. I can totally see loads of folks playing Instinkt during their lunch breaks and over a coffee, both online and off.

This is the 22nd board game implementation by be_com4. Since each developer spends many hours implementing a game, it might be interesting to hear how they choose their next project. Here's what Bart shared:

Eingefügtes Bild

Since we got the license before the game was even announced or published, I couldn’t rely on player reviews. But the rules are very short and easy to grasp — and that’s what drew me in.

It’s a very short game where each player has the same 12 animals. In each game, you’ll only play 8 of them on the board. The goal is to position your animals more strategically than your opponent. But watch out for the Deer, Raccoon, and Snake! These animals — when played at just the right moment — can cause havoc!

I found the game especially interesting after a few plays, once I understood the different characteristics of each animal and where they should be placed to score points.

As always you'll find all information here: Game information

We thank Board Game Circus and Gam’inBIZ for the permission to host their game!

This is the first post in our new blog. It’s still pretty rudimentary and will improve over time. You’re welcome to leave comments — but please post bugs and feature requests in the appropriate forums.

14 comments

hale01 3/22/2025 5:15 PM

Nettes Spiel

Nima1629 3/22/2025 8:01 PM

Congratulations 👏 And thanks for the new game!

urrmeli 3/22/2025 9:00 PM

Sieht interessant aus, funktioniert aber auf y4.yucata.de nicht - da laden die Grafiken nicht.

Sparhawk 3/22/2025 9:35 PM

Y4 hat manchmal einen neueren Stand und manchmal einen älteren Stand. Hängt davon ab, woran ich gerade bastele :)

Major_Disaster 3/23/2025 5:36 AM

Great blog! Thankyou Gam'inBIZ! And wow, be_com4, that's amazing! 22 games implemented. Thanks for serving this community with your skills.

Sonnig 3/23/2025 11:16 AM

gutes, schnelles Spiel! :-) kurze Frage: Ich hatte die einzige Motte im Viererfeld der Mitte, aber bekam nur 2 Punkte. Eigentlich müsste es doch 3 Punkte für die Motte geben…

Sparhawk 3/24/2025 5:56 PM

Ja, ich hatte das gleiche und halte es auch für einen Fehler. Müssen wir wohl ins Forum schreiben :)

be_com4 7/15/2025 4:25 PM

It depends, you get 3 points when the Moth is "alone" in the 4 middle fields. When both Moths are there, each gets only 2 points.

Thundergoober 3/23/2025 4:45 PM

would like to buy a hard copy, any way to do that? looked on board game circus but could not find

michieldewit 3/24/2025 7:50 AM

The game is still being printed. I believe the ETA is summer 2025

ZipZap 3/26/2025 5:56 AM

Daniel / Board Game Circus here. The game should hit shelves in June. It‘ll be available through our Webshop, retail stores and conventions. Please note that we are only printing German and Dutch via GaminBIZ with this first print.

Thundergoober 3/26/2025 5:16 PM

thank you

10_01 3/24/2025 6:06 PM

This looks really great! I can't wait to try it out!

zunnesteke 3/25/2025 1:41 PM

Congratulations! Nice game and nice designed.

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